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Add Main UI, Fuel meter. Add particles to player digging
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@@ -2,6 +2,7 @@
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#include "Collision.h"
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#include "TextureManager.h"
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#include "Animations/Animation.h"
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#include "Particle/Particle.h"
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class WorldLevel;
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@@ -95,6 +96,8 @@ private:
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bool m_IsDiggingPrimed{ false };
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std::vector<Particle*> m_DigParticles{};
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const float m_DigTime{ 0.5f };
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bool m_Grounded { false };
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