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Pre Point2f Nuke
Fixed drawing, Added general optimisations
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@@ -8,7 +8,8 @@ public:
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~Animation();
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void Update(float elapsedSec);
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void Draw(const Point2f& pos, float angle = 0.0f) const;
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void Draw(const Point2f& pos) const;
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void Draw(const Point2f& pos, const Rectf& dst) const;
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void SetPlaying(bool isPlaying) {
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m_isPlaying = isPlaying;
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