Pre Point2f Nuke

Fixed drawing,
Added general optimisations
This commit is contained in:
Bram Verhulst
2024-04-16 14:08:41 +02:00
parent f50597d1a5
commit 64e96ab209
13 changed files with 228 additions and 177 deletions

View File

@@ -192,7 +192,7 @@ void WorldTile::Update(Camera* camera) {
Point2f mousePos = camera->TransformMouse(Point2f{utils::GetMousePos().x, 500 - utils::GetMousePos().y});
m_Hightlight = utils::IsPointInRect(mousePos, Rectf{GetCollisionRect().pos, GetCollisionRect().size});
if(CurrentIndex.x == 1 && CurrentIndex.y == 1) {
std::cout << "Hey" << std::endl;
// std::cout << "Hey" << std::endl;
}
}
Collision::TileCollisionRect WorldTile::GetCollisionRect() {