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Pre Point2f Nuke
Fixed drawing, Added general optimisations
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@@ -1,23 +1,22 @@
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#include "pch.h"
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#include "Screen.h"
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Screen::Screen(const std::string& filePath, Point2f pos, Point2f size,TextureManager* manager): m_Position(pos), m_Size(size)
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{
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Screen::Screen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
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m_Background = manager->GetTexture(filePath);
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}
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Screen::~Screen() {
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}
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void Screen::Update(float elapsedSecs) {
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for(Button* b : m_Buttons) {
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for (Button* b : m_Buttons) {
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b->Update(elapsedSecs);
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}
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}
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void Screen::Draw() const {
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Rectf dest = Rectf(m_Position, m_Size);
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Rectf src = Rectf(0,0, m_Background->GetWidth(), m_Background->GetHeight());
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Rectf src = Rectf(0, 0, m_Background->GetWidth(), m_Background->GetHeight());
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m_Background->Draw(dest, src, false);
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for(Button* b: m_Buttons) {
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for (Button* b : m_Buttons) {
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b->Draw();
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}
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}
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