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https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 22:21:47 +01:00
Pre Point2f Nuke
Fixed drawing, Added general optimisations
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@@ -23,8 +23,8 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
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// The grid is 34 x 50 big, the top center is 0,0 in world coords
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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int actualX = x - WORLD_WIDTH / 2;
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auto pos = Point2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
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const int actualX = x - WORLD_WIDTH / 2;
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Point2f pos = Point2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
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GroundTileType* type = Tiles::AIR;
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switch (utils::randRange(0, 2)) {
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case 0:
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@@ -40,13 +40,12 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
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std::cout << "??" << '\n';
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}
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m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, Tiles::DIRT, TextureManager::GetInstance(), &m_gridManager});
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m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_gridManager});
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}
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}
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR);
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}
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}
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WorldLevel::~WorldLevel() {
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//delete m_pTextTexture;
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@@ -57,8 +56,6 @@ void WorldLevel::Update(float elapsedSec) {
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SDL_GetMouseState(&mouseX, &mouseY);
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m_mousePos = Point2f { float(mouseX), float(mouseY) };
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m_mousePos = m_pCamera->TransformMouse(m_mousePos);
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//m_player.Update(elapsedSec, *this);
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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@@ -85,7 +82,7 @@ void WorldLevel::Update(float elapsedSec) {
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if(m_pSelectedTile != nullptr) {
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surroundingTiles surroundingTiles = m_gridManager.GetSurroundingTiles(m_pSelectedTile);
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TileDirection direction = TileDirection::TopMiddle;
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std::array<TileDirection, 8> directions = {TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft, TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight};
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const std::array<TileDirection, 8> directions = {TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft, TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight};
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for(int i = 0; i < 8; i++) {
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direction = directions[i];
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@@ -96,9 +93,8 @@ void WorldLevel::Update(float elapsedSec) {
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}
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}
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}
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//m_player.Update(elapsedSec, *this);
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m_player.Update(elapsedSec, *this);
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Screen* screen = m_screenManager->GetCurrentScreen();
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if (screen != nullptr) {
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@@ -129,17 +125,6 @@ void WorldLevel::Draw() const {
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}
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}
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//loop over worldtiles
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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if (*m_gridManager.GetTileAtIndex(x, y)->GetTileType() != Tiles::AIR) {
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Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect();
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utils::SetColor(Colors::GREEN);
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utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
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}
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}
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}
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utils::SetColor(Colors::MAGENTA);
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utils::FillEllipse(0, 0, 5, 5);
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@@ -190,8 +175,8 @@ void WorldLevel::ProcessImGui() {
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ImGui::EndMenu();
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}
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Point2f screenPos = utils::GetMousePos();
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std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")";
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const Point2f screenPos = utils::GetMousePos();
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const std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")";
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if(ImGui::BeginMenu(mousePos.c_str())) {
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ImGui::EndMenu();
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@@ -10,7 +10,7 @@ class WorldLevel : public Level
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{
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public:
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WorldLevel(Camera* camera, Rectf viewport);
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~WorldLevel() override;
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virtual ~WorldLevel() override;
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WorldLevel(const WorldLevel& other) = default;
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WorldLevel(WorldLevel&& other) = default;
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@@ -39,7 +39,7 @@ private:
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WorldTile* m_pSelectedTile { nullptr };
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// ImGui Vars
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bool m_ShowTextureManagerWindow { true };
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bool m_ShowTextureManagerWindow { false };
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bool m_ShowCameraWindow { false };
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bool m_ShowPlayerInfo { false };
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bool m_ShowPlayerInfo { true };
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};
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