Pre Point2f Nuke

Fixed drawing,
Added general optimisations
This commit is contained in:
Bram Verhulst
2024-04-16 14:08:41 +02:00
parent f50597d1a5
commit 64e96ab209
13 changed files with 228 additions and 177 deletions

View File

@@ -10,7 +10,7 @@ class WorldLevel : public Level
{
public:
WorldLevel(Camera* camera, Rectf viewport);
~WorldLevel() override;
virtual ~WorldLevel() override;
WorldLevel(const WorldLevel& other) = default;
WorldLevel(WorldLevel&& other) = default;
@@ -39,7 +39,7 @@ private:
WorldTile* m_pSelectedTile { nullptr };
// ImGui Vars
bool m_ShowTextureManagerWindow { true };
bool m_ShowTextureManagerWindow { false };
bool m_ShowCameraWindow { false };
bool m_ShowPlayerInfo { false };
bool m_ShowPlayerInfo { true };
};