Pre Point2f Nuke

Fixed drawing,
Added general optimisations
This commit is contained in:
Bram Verhulst
2024-04-16 14:08:41 +02:00
parent f50597d1a5
commit 64e96ab209
13 changed files with 228 additions and 177 deletions

View File

@@ -10,10 +10,20 @@
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Game/Gui/Screen.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screen.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" />
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<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -212,28 +222,28 @@
<option name="hideEmptyMiddlePackages" value="true" /> <option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" /> <option name="showLibraryContents" value="true" />
</component> </component>
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"RunOnceActivity.ShowReadmeOnStart": "true", &quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
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"node.js.detected.package.tslint": "true", &quot;node.js.detected.package.tslint&quot;: &quot;true&quot;,
"node.js.selected.package.eslint": "(autodetect)", &quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;,
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"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src" &quot;C:\\Users\\Bram\\AppData\\Local\\Symbols\\src&quot;
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<configuration name="Game" type="CppProject" factoryName="C++ Project"> <configuration name="Game" type="CppProject" factoryName="C++ Project">
<configuration_1> <configuration_1>
@@ -324,7 +334,13 @@
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<workItem from="1713257719220" duration="5429000" />
<workItem from="1713268116257" duration="1163000" />
</task> </task>
<task id="LOCAL-00001" summary="Rework Tile detection system"> <task id="LOCAL-00001" summary="Rework Tile detection system">
<option name="closed" value="true" /> <option name="closed" value="true" />
@@ -366,7 +382,15 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1712359406452</updated> <updated>1712359406452</updated>
</task> </task>
<option name="localTasksCounter" value="6" /> <task id="LOCAL-00006" summary="Fixed sidePieces (Need to add more cases tho)">
<option name="closed" value="true" />
<created>1712360855725</created>
<option name="number" value="00006" />
<option name="presentableId" value="LOCAL-00006" />
<option name="project" value="LOCAL" />
<updated>1712360855725</updated>
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<option name="localTasksCounter" value="7" />
<servers /> <servers />
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@@ -380,7 +404,8 @@
<MESSAGE value="Basic screen system" /> <MESSAGE value="Basic screen system" />
<MESSAGE value="Update Screen system&#10;Added FuelScreen (Working buttons)&#10;Added SellScreen (Nothing working)" /> <MESSAGE value="Update Screen system&#10;Added FuelScreen (Working buttons)&#10;Added SellScreen (Nothing working)" />
<MESSAGE value="Fix precompiled headers&#10;Added edge detection (if it works :/)" /> <MESSAGE value="Fix precompiled headers&#10;Added edge detection (if it works :/)" />
<option name="LAST_COMMIT_MESSAGE" value="Fix precompiled headers&#10;Added edge detection (if it works :/)" /> <MESSAGE value="Fixed sidePieces (Need to add more cases tho)" />
<option name="LAST_COMMIT_MESSAGE" value="Fixed sidePieces (Need to add more cases tho)" />
</component> </component>
<component name="XDebuggerManager"> <component name="XDebuggerManager">
<watches-manager> <watches-manager>

View File

@@ -238,7 +238,7 @@ void Texture::Draw( const Point2f& dstBottomLeft, const Rectf& srcRect, bool fli
dstRect.width = m_Width; dstRect.width = m_Width;
dstRect.height = m_Height; dstRect.height = m_Height;
} }
Draw( dstRect, srcRect ); Draw( dstRect, srcRect, flip );
} }
} }
@@ -341,6 +341,9 @@ bool Texture::IsCreationOk( ) const
{ {
return m_CreationOk; return m_CreationOk;
} }
Rectf Texture::getSrcRect() {
return Rectf{0, 0, m_Width, m_Height};
}
void Texture::DrawFilledRect(const Rectf& rect) const void Texture::DrawFilledRect(const Rectf& rect) const
{ {

View File

@@ -20,6 +20,8 @@ public:
float GetHeight() const; float GetHeight() const;
bool IsCreationOk( ) const; bool IsCreationOk( ) const;
Rectf getSrcRect();
static int m_TextureCounter; static int m_TextureCounter;
private: private:

View File

@@ -724,3 +724,6 @@ bool utils::isMouseDown(int button) {
} }
return false; return false;
} }
//utils::getScrollMovement()

View File

@@ -1,5 +1,7 @@
#include "pch.h" #include "pch.h"
#include "Animation.h" #include "Animation.h"
#include "utils.h"
Animation::Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect): m_pTexture(pTexture), m_SrcRect(srcRect), m_Frames(frames) { Animation::Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect): m_pTexture(pTexture), m_SrcRect(srcRect), m_Frames(frames) {
} }
@@ -17,10 +19,13 @@ void Animation::Update(float elapsedSec) {
} }
} }
} }
void Animation::Draw(const Point2f& pos, float angle) const { void Animation::Draw(const Point2f& pos) const {
Draw(pos, Rectf{ pos.x, pos.y, m_SrcRect.width, m_SrcRect.height });
}
void Animation::Draw(const Point2f& pos, const Rectf& dst) const {
Rectf src = m_SrcRect; Rectf src = m_SrcRect;
src.left += m_CurrentFrame * src.width; src.left += m_CurrentFrame * src.width;
auto dst = Rectf { pos.x, pos.y, src.width, src.height };
m_pTexture->Draw(dst, src, m_isFlipped); m_pTexture->Draw(dst, src, m_isFlipped);
} }

View File

@@ -8,7 +8,8 @@ public:
~Animation(); ~Animation();
void Update(float elapsedSec); void Update(float elapsedSec);
void Draw(const Point2f& pos, float angle = 0.0f) const; void Draw(const Point2f& pos) const;
void Draw(const Point2f& pos, const Rectf& dst) const;
void SetPlaying(bool isPlaying) { void SetPlaying(bool isPlaying) {
m_isPlaying = isPlaying; m_isPlaying = isPlaying;

View File

@@ -58,6 +58,8 @@ void Game::ProcessKeyUpEvent(const SDL_KeyboardEvent& e) {
void Game::ProcessMouseMotionEvent(const SDL_MouseMotionEvent& e) { void Game::ProcessMouseMotionEvent(const SDL_MouseMotionEvent& e) {
m_MousePos = Point2f { float(e.x), float(e.y) }; m_MousePos = Point2f { float(e.x), float(e.y) };
m_pCurrentLevel->MouseMove(Point2f { float(e.x), float(e.y) }); m_pCurrentLevel->MouseMove(Point2f { float(e.x), float(e.y) });
} }
void Game::ProcessMouseDownEvent(const SDL_MouseButtonEvent& e) { void Game::ProcessMouseDownEvent(const SDL_MouseButtonEvent& e) {

View File

@@ -192,7 +192,7 @@ void WorldTile::Update(Camera* camera) {
Point2f mousePos = camera->TransformMouse(Point2f{utils::GetMousePos().x, 500 - utils::GetMousePos().y}); Point2f mousePos = camera->TransformMouse(Point2f{utils::GetMousePos().x, 500 - utils::GetMousePos().y});
m_Hightlight = utils::IsPointInRect(mousePos, Rectf{GetCollisionRect().pos, GetCollisionRect().size}); m_Hightlight = utils::IsPointInRect(mousePos, Rectf{GetCollisionRect().pos, GetCollisionRect().size});
if(CurrentIndex.x == 1 && CurrentIndex.y == 1) { if(CurrentIndex.x == 1 && CurrentIndex.y == 1) {
std::cout << "Hey" << std::endl; // std::cout << "Hey" << std::endl;
} }
} }
Collision::TileCollisionRect WorldTile::GetCollisionRect() { Collision::TileCollisionRect WorldTile::GetCollisionRect() {

View File

@@ -1,23 +1,22 @@
#include "pch.h" #include "pch.h"
#include "Screen.h" #include "Screen.h"
Screen::Screen(const std::string& filePath, Point2f pos, Point2f size,TextureManager* manager): m_Position(pos), m_Size(size) Screen::Screen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
{
m_Background = manager->GetTexture(filePath); m_Background = manager->GetTexture(filePath);
} }
Screen::~Screen() { Screen::~Screen() {
} }
void Screen::Update(float elapsedSecs) { void Screen::Update(float elapsedSecs) {
for(Button* b : m_Buttons) { for (Button* b : m_Buttons) {
b->Update(elapsedSecs); b->Update(elapsedSecs);
} }
} }
void Screen::Draw() const { void Screen::Draw() const {
Rectf dest = Rectf(m_Position, m_Size); Rectf dest = Rectf(m_Position, m_Size);
Rectf src = Rectf(0,0, m_Background->GetWidth(), m_Background->GetHeight()); Rectf src = Rectf(0, 0, m_Background->GetWidth(), m_Background->GetHeight());
m_Background->Draw(dest, src, false); m_Background->Draw(dest, src, false);
for(Button* b: m_Buttons) { for (Button* b : m_Buttons) {
b->Draw(); b->Draw();
} }
} }

View File

@@ -23,8 +23,8 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
// The grid is 34 x 50 big, the top center is 0,0 in world coords // The grid is 34 x 50 big, the top center is 0,0 in world coords
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
int actualX = x - WORLD_WIDTH / 2; const int actualX = x - WORLD_WIDTH / 2;
auto pos = Point2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT }; Point2f pos = Point2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
GroundTileType* type = Tiles::AIR; GroundTileType* type = Tiles::AIR;
switch (utils::randRange(0, 2)) { switch (utils::randRange(0, 2)) {
case 0: case 0:
@@ -40,13 +40,12 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
std::cout << "??" << '\n'; std::cout << "??" << '\n';
} }
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, Tiles::DIRT, TextureManager::GetInstance(), &m_gridManager}); m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_gridManager});
} }
} }
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR); m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR);
} }
} }
WorldLevel::~WorldLevel() { WorldLevel::~WorldLevel() {
//delete m_pTextTexture; //delete m_pTextTexture;
@@ -57,8 +56,6 @@ void WorldLevel::Update(float elapsedSec) {
SDL_GetMouseState(&mouseX, &mouseY); SDL_GetMouseState(&mouseX, &mouseY);
m_mousePos = Point2f { float(mouseX), float(mouseY) }; m_mousePos = Point2f { float(mouseX), float(mouseY) };
m_mousePos = m_pCamera->TransformMouse(m_mousePos); m_mousePos = m_pCamera->TransformMouse(m_mousePos);
//m_player.Update(elapsedSec, *this);
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
@@ -85,7 +82,7 @@ void WorldLevel::Update(float elapsedSec) {
if(m_pSelectedTile != nullptr) { if(m_pSelectedTile != nullptr) {
surroundingTiles surroundingTiles = m_gridManager.GetSurroundingTiles(m_pSelectedTile); surroundingTiles surroundingTiles = m_gridManager.GetSurroundingTiles(m_pSelectedTile);
TileDirection direction = TileDirection::TopMiddle; TileDirection direction = TileDirection::TopMiddle;
std::array<TileDirection, 8> directions = {TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft, TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight}; const std::array<TileDirection, 8> directions = {TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft, TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight};
for(int i = 0; i < 8; i++) { for(int i = 0; i < 8; i++) {
direction = directions[i]; direction = directions[i];
@@ -97,8 +94,7 @@ void WorldLevel::Update(float elapsedSec) {
} }
} }
m_player.Update(elapsedSec, *this);
//m_player.Update(elapsedSec, *this);
Screen* screen = m_screenManager->GetCurrentScreen(); Screen* screen = m_screenManager->GetCurrentScreen();
if (screen != nullptr) { if (screen != nullptr) {
@@ -129,17 +125,6 @@ void WorldLevel::Draw() const {
} }
} }
//loop over worldtiles
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
if (*m_gridManager.GetTileAtIndex(x, y)->GetTileType() != Tiles::AIR) {
Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect();
utils::SetColor(Colors::GREEN);
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
}
}
}
utils::SetColor(Colors::MAGENTA); utils::SetColor(Colors::MAGENTA);
utils::FillEllipse(0, 0, 5, 5); utils::FillEllipse(0, 0, 5, 5);
@@ -190,8 +175,8 @@ void WorldLevel::ProcessImGui() {
ImGui::EndMenu(); ImGui::EndMenu();
} }
Point2f screenPos = utils::GetMousePos(); const Point2f screenPos = utils::GetMousePos();
std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")"; const std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")";
if(ImGui::BeginMenu(mousePos.c_str())) { if(ImGui::BeginMenu(mousePos.c_str())) {
ImGui::EndMenu(); ImGui::EndMenu();

View File

@@ -10,7 +10,7 @@ class WorldLevel : public Level
{ {
public: public:
WorldLevel(Camera* camera, Rectf viewport); WorldLevel(Camera* camera, Rectf viewport);
~WorldLevel() override; virtual ~WorldLevel() override;
WorldLevel(const WorldLevel& other) = default; WorldLevel(const WorldLevel& other) = default;
WorldLevel(WorldLevel&& other) = default; WorldLevel(WorldLevel&& other) = default;
@@ -39,7 +39,7 @@ private:
WorldTile* m_pSelectedTile { nullptr }; WorldTile* m_pSelectedTile { nullptr };
// ImGui Vars // ImGui Vars
bool m_ShowTextureManagerWindow { true }; bool m_ShowTextureManagerWindow { false };
bool m_ShowCameraWindow { false }; bool m_ShowCameraWindow { false };
bool m_ShowPlayerInfo { false }; bool m_ShowPlayerInfo { true };
}; };

View File

@@ -16,7 +16,9 @@ Player::Player(const Point2f& Position, TextureManager* manager) : m_Position(Po
m_ContactMap[Collision::CollisionDirection::Left] = nullptr; m_ContactMap[Collision::CollisionDirection::Left] = nullptr;
m_ContactMap[Collision::CollisionDirection::Right] = nullptr; m_ContactMap[Collision::CollisionDirection::Right] = nullptr;
m_walkAnimation = new Animation(manager->GetTexture("animations/player/player_walk.png"), 8, 0.1f, Rectf { 0, 0, 70, 70 }); m_walkAnimation = new Animation(
manager->GetTexture("animations/player/player_walk.png"),
8, 0.1f, Rectf { 0, 0, 70, 70 });
} }
Collision::CollisionRect Player::GetCollisionRect() const { Collision::CollisionRect Player::GetCollisionRect() const {
Collision::CollisionRect rect = { m_Position, m_Size, m_Vel }; Collision::CollisionRect rect = { m_Position, m_Size, m_Vel };
@@ -33,17 +35,28 @@ void Player::Draw() const {
const int frameWidth = 70; //TODO: fix this const int frameWidth = 70; //TODO: fix this
int halfFrameWidth = frameWidth / 2; int halfFrameWidth = frameWidth / 2;
auto drawPos = Point2f { center.x - halfFrameWidth - 10, center.y - halfFrameWidth + 9 }; Point2f drawPos = Point2f { center.x - halfFrameWidth, center.y - halfFrameWidth + 9 };
m_walkAnimation->Draw(drawPos, 0); m_walkAnimation->Draw(drawPos, Rectf { drawPos.x, drawPos.y, frameWidth, frameWidth });
} }
void Player::ProcessImGui() { void Player::ProcessImGui() {
ImGui::Begin("Collision Info", nullptr, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Begin("Collision Info", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("is Grounded: %s", m_Grounded ? "true" : "false"); ImGui::Text("is Grounded: %s", m_Grounded ? "true" : "false");
ImGui::Text("Did just dig right: %s", m_DidJustDigRight ? "true" : "false");
bool test = !utils::isKeyPressed(SDL_SCANCODE_H);
ImGui::Text("Is Key Up H: %s", test ? "true" : "false");
ImGui::Checkbox("Draw Collision Rect", &m_DrawCollisionRect); ImGui::Checkbox("Draw Collision Rect", &m_DrawCollisionRect);
std::string currentState{};
switch (m_State) {
case PlayerState::Idle:
currentState = "Idle";
break;
case PlayerState::Digging:
currentState = "Digging";
break;
case PlayerState::Walking:
currentState = "Walking";
break;
}
ImGui::Text("Player State %s", currentState.c_str());
//ContactMap //ContactMap
ImGui::Text("ContactMap:"); ImGui::Text("ContactMap:");
@@ -56,9 +69,10 @@ void Player::ProcessImGui() {
void Player::Update(float elapsedTime, WorldLevel& level) { void Player::Update(float elapsedTime, WorldLevel& level) {
m_Vel = Point2f { 0, -100 };
//check for keys //check for keys
if(m_State != PlayerState::Digging) {
m_Vel = Point2f { 0, -100 };
if (utils::isKeyDown(SDL_SCANCODE_W)) { if (utils::isKeyDown(SDL_SCANCODE_W)) {
m_Vel.y = 100; m_Vel.y = 100;
m_Grounded = false; m_Grounded = false;
@@ -67,8 +81,12 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
m_Vel.y = -100; m_Vel.y = -100;
if (m_Grounded) { if (m_Grounded) {
if (m_ContactMap[Collision::CollisionDirection::Bottom] != nullptr) { if (m_ContactMap[Collision::CollisionDirection::Bottom] != nullptr) {
m_ContactMap[Collision::CollisionDirection::Bottom]->SetTileType(Tiles::AIR); //Do the digging
m_State = PlayerState::Digging;
//Set the digging location in the center of the destination tile;
WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Bottom]; WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Bottom];
m_DigDestination = tile->GetPosition() + tile->GetSize() / 2;
m_ContactMap[Collision::CollisionDirection::Bottom]->SetTileType(Tiles::AIR);
//center of tile //center of tile
Point2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2; Point2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2;
m_Position = Point2f { tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5 }; m_Position = Point2f { tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2 + 5 };
@@ -176,13 +194,15 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
Collision::CollisionRect rect = world_tile->GetCollisionRect().getCollisionRect(); //TODO: fix this mess Collision::CollisionRect rect = world_tile->GetCollisionRect().getCollisionRect(); //TODO: fix this mess
Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect); Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect);
} }
if(m_State != PlayerState::Digging) { //Fix for when the state is JUST set to digging
if (m_Vel.x != 0.0f) { if (m_Vel.x != 0.0f) {
m_State = PlayerState::Walking; m_State = PlayerState::Walking;
} }
else { else {
m_State = PlayerState::Idle; m_State = PlayerState::Idle;
} }
}
}
switch (m_State) { switch (m_State) {
case PlayerState::Idle: case PlayerState::Idle:
@@ -191,10 +211,14 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
case PlayerState::Walking: case PlayerState::Walking:
m_walkAnimation->SetPlaying(true); m_walkAnimation->SetPlaying(true);
break; break;
case PlayerState::Digging:
break;
default: default:
break; break;
} }
if(m_State != PlayerState::Digging) {
m_Position = m_Position + m_Vel * elapsedTime; m_Position = m_Position + m_Vel * elapsedTime;
}
} }

View File

@@ -69,6 +69,8 @@ private:
Point2f m_Acc; Point2f m_Acc;
Point2f m_Gravity { 0, -9.81f }; Point2f m_Gravity { 0, -9.81f };
Point2f m_DigDestination{};
bool m_Grounded { false }; bool m_Grounded { false };
bool m_DidJustDigRight { false }; bool m_DidJustDigRight { false };