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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Add Imgui Navbar
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@@ -2,11 +2,12 @@
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#include "utils.h"
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#include "../Game/Player.h"
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#include "../Game/WorldTile.h"
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namespace Collision
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{
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TileCollisionRect::TileCollisionRect(const Point2f& pos, const Point2f& size, WorldTile* tile): pos(pos), size(size), tile(tile)
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TileCollisionRect::TileCollisionRect(const Point2f& pos, const Point2f& size, WorldTile* tile): CollisionRect(pos, size), tile(tile)
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{}
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bool PointVsRect(const Point2f p, const Collision::CollisionRect& r) {
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return ( p.x >= r.pos.x && p.y >= r.pos.y && p.x < r.pos.x + r.size.x && p.y < r.pos.y + r.size.y );
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@@ -125,6 +126,7 @@ namespace Collision
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bool ResolvePlayerVsRect(Player& player, float ElapsedTime, Collision::CollisionRect* staticRectangle) {
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CollisionRect rect = player.GetCollisionRect();
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Collision::ResolveDynamicRectVsRect(rect, ElapsedTime, staticRectangle);
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//dynamic_cast<TileCollisionRect*>(rect.ContactMap[CollisionDirection::Bottom])->tile->SetTileType(GroundTileTypes::Air);
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// std::map<CollisionDirection, TileCollisionRect*> test = rect.ContactMap;
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// player.SetContactMap(test);
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player.SetPosition(rect.pos);
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