Add Imgui Navbar

This commit is contained in:
Bram Verhulst
2024-03-18 23:47:13 +01:00
parent 964a1a42f6
commit 6f2a6ead37
8 changed files with 95 additions and 152 deletions

View File

@@ -7,7 +7,7 @@
#include "utils.h"
#include "WorldLevel.h"
Player::Player(const Point2f& Position) : m_Position(Position), m_Size(Point2f{50, 20})
Player::Player(const Point2f& Position) : m_Position(Position), m_Size(Point2f{40, 40})
{}
Collision::CollisionRect Player::GetCollisionRect() {
Collision::CollisionRect rect = {m_Position, m_Size, m_Vel};
@@ -46,9 +46,13 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
std::vector<std::pair<int, float>> contactTimes{};
for (size_t i { 0 }; i < level.m_Rects.size(); ++i) {
if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, level.m_Rects[i], intersectionPoint, normal, t)) {
contactTimes.push_back(std::pair<int, float>{i, t});
for (size_t x { 0 }; x < level.WORLD_WIDTH; ++x) {
for(size_t y { 0 }; y < level.WORLD_HEIGHT; ++y) {
if(level.GetTileAt(Point2f{(float)x,(float)y})->GetTileType() == GroundTileTypes::Dirt) {
if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, level.GetTileAt(Point2f{(float)x, (float)y})->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
contactTimes.push_back(std::pair<int, float>{x + y * level.WORLD_WIDTH, t});
}
}
}
}
@@ -57,7 +61,11 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
});
for (std::pair<int, float> contact_time : contactTimes) {
Collision::ResolvePlayerVsRect(*this, elapsedTime, &level.m_Rects[contact_time.first]);
int x = contact_time.first % level.WORLD_WIDTH;
int y = contact_time.first / level.WORLD_WIDTH;
WorldTile* tile2 = level.GetTileAt(Point2f{(float) x, (float) y});
Collision::CollisionRect rect = tile2->GetCollisionRect().getCollisionRect(); //TODO: fix this mess
Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect);
}
m_Position = m_Position + m_Vel * elapsedTime;