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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Add Imgui Navbar
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@@ -7,7 +7,7 @@
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#include "utils.h"
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#include "WorldLevel.h"
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Player::Player(const Point2f& Position) : m_Position(Position), m_Size(Point2f{50, 20})
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Player::Player(const Point2f& Position) : m_Position(Position), m_Size(Point2f{40, 40})
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{}
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Collision::CollisionRect Player::GetCollisionRect() {
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Collision::CollisionRect rect = {m_Position, m_Size, m_Vel};
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@@ -46,9 +46,13 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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std::vector<std::pair<int, float>> contactTimes{};
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for (size_t i { 0 }; i < level.m_Rects.size(); ++i) {
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if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, level.m_Rects[i], intersectionPoint, normal, t)) {
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contactTimes.push_back(std::pair<int, float>{i, t});
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for (size_t x { 0 }; x < level.WORLD_WIDTH; ++x) {
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for(size_t y { 0 }; y < level.WORLD_HEIGHT; ++y) {
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if(level.GetTileAt(Point2f{(float)x,(float)y})->GetTileType() == GroundTileTypes::Dirt) {
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if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, level.GetTileAt(Point2f{(float)x, (float)y})->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
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contactTimes.push_back(std::pair<int, float>{x + y * level.WORLD_WIDTH, t});
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}
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}
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}
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}
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@@ -57,7 +61,11 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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});
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for (std::pair<int, float> contact_time : contactTimes) {
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Collision::ResolvePlayerVsRect(*this, elapsedTime, &level.m_Rects[contact_time.first]);
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int x = contact_time.first % level.WORLD_WIDTH;
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int y = contact_time.first / level.WORLD_WIDTH;
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WorldTile* tile2 = level.GetTileAt(Point2f{(float) x, (float) y});
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Collision::CollisionRect rect = tile2->GetCollisionRect().getCollisionRect(); //TODO: fix this mess
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Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect);
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}
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m_Position = m_Position + m_Vel * elapsedTime;
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