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Remove All Memory leaks
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@@ -65,6 +65,7 @@ void InitializeGroundTiles() {
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{ GroundTileTypeManager::GetInstance()->IRON, 0.1f },
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};
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}
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WorldTile::WorldTile(const Vector2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager) : m_Position { position },
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m_GroundTileType { groundTileType }, m_pGridManager { pGridManager } {
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// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
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