Added basic player / collisions in player

This commit is contained in:
Bram Verhulst
2024-03-18 15:05:11 +01:00
parent 39c744ba79
commit 964a1a42f6
8 changed files with 119 additions and 81 deletions

View File

@@ -1,4 +1,5 @@
#include "pch.h"
#include <imgui.h>
#include "pch.h"
#include "WorldLevel.h"
#include <algorithm>
@@ -88,48 +89,50 @@ void WorldLevel::Update(float elapsedSec) {
Point2f intersectionPoint, normal;
std::vector<std::pair<int, float>> contactTimes{};
for (size_t i { 1 }; i < m_Rects.size(); ++i) {
if(Collision::DynamicRectVsRect(m_Rects[0], elapsedSec, m_Rects[i], intersectionPoint, normal, t)) {
contactTimes.push_back(std::pair<int, float>{i, t});
}
}
std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b) {
return a.second < b.second;
});
for (std::pair<int, float> contact_time : contactTimes) {
Collision::ResolveDynamicRectVsRect(m_Rects[0], elapsedSec, &m_Rects[contact_time.first]);
}
contactTimes.clear();
//loop over the worldTiles
for (int x {0} ; x < WORLD_WIDTH; ++x) {
for (int y {0}; y < WORLD_HEIGHT; ++y) {
if(m_worldTiles[x][y]->GetTileType() == GroundTileTypes::Dirt) {
if(Collision::DynamicRectVsRect(m_Rects[0], elapsedSec, m_worldTiles[x][y]->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t});
}
}
}
}
std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b) {
return a.second < b.second;
});
m_player.Update(elapsedSec, *this);
for (std::pair<int, float> contact_time : contactTimes) {
WorldTile* tile = m_worldTiles[contact_time.first % WORLD_WIDTH][contact_time.first / WORLD_WIDTH];
Collision::CollisionRect rect = tile->GetCollisionRect().getCollisionRect();
Collision::ResolveDynamicRectVsRect(m_Rects[0], elapsedSec, &rect);
//delete tile;
//WorldTile* tileRect = tile->GetCollisionRect().tile;
//tileRect->SetTileType(GroundTileTypes::Air);
}
// for (size_t i { 1 }; i < m_Rects.size(); ++i) {
// if(Collision::DynamicRectVsRect(m_Rects[0], elapsedSec, m_Rects[i], intersectionPoint, normal, t)) {
// contactTimes.push_back(std::pair<int, float>{i, t});
// }
// }
//
// std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b) {
// return a.second < b.second;
// });
//
// for (std::pair<int, float> contact_time : contactTimes) {
// Collision::ResolveDynamicRectVsRect(m_Rects[0], elapsedSec, &m_Rects[contact_time.first]);
// }
m_Rects[0].pos = m_Rects[0].pos + m_Rects[0].vel * elapsedSec;
//contactTimes.clear();
// //loop over the worldTiles
// for (int x {0} ; x < WORLD_WIDTH; ++x) {
// for (int y {0}; y < WORLD_HEIGHT; ++y) {
// if(m_worldTiles[x][y]->GetTileType() == GroundTileTypes::Dirt) {
// if(Collision::DynamicRectVsRect(m_Rects[0], elapsedSec, m_worldTiles[x][y]->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
// contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t});
// }
// }
// }
// }
//
// std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b) {
// return a.second < b.second;
// });
//
// for (std::pair<int, float> contact_time : contactTimes) {
// WorldTile* tile = m_worldTiles[contact_time.first % WORLD_WIDTH][contact_time.first / WORLD_WIDTH];
// Collision::CollisionRect rect = tile->GetCollisionRect().getCollisionRect();
// Collision::ResolveDynamicRectVsRect(m_Rects[0], elapsedSec, &rect);
// //delete tile;
// //WorldTile* tileRect = tile->GetCollisionRect().tile;
// //tileRect->SetTileType(GroundTileTypes::Air);
// }
//
// m_Rects[0].pos = m_Rects[0].pos + m_Rects[0].vel * elapsedSec;
}
void WorldLevel::Draw() const {
@@ -139,11 +142,6 @@ void WorldLevel::Draw() const {
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
}
//Rectf expanded = Rectf{ m_Rects[1].bottomLeft.x - m_Rects[0].width / 2, m_Rects[1].bottomLeft.y - m_Rects[0].height / 2, m_Rects[1].width + m_Rects[0].width, m_Rects[1].height + m_Rects[0].height };
//utils::SetColor(Colors::RED);
//utils::DrawRect(expanded);
Point2f RayPoint = Point2f{m_pCamera->Viewport.width, m_pCamera->Viewport.height};
Point2f RayDir = Point2f{m_mousePos.x - RayPoint.x, m_mousePos.y - RayPoint.y};
@@ -152,18 +150,6 @@ void WorldLevel::Draw() const {
utils::FillEllipse(m_mousePos, 20, 20);
// Point2f intersectionPoint, normal;
// float contactTime;
// Rectf testRect = Rectf{m_Rects[1].bottomLeft.x, m_Rects[1].bottomLeft.y, m_Rects[1].width, m_Rects[1].height};
// if(utils::RayVsRect(RayPoint, RayDir, testRect, intersectionPoint, normal, contactTime) && contactTime > 0.0f && contactTime < 1.0f) {
// utils::SetColor(Colors::GREEN);
// utils::FillEllipse(intersectionPoint, 5, 5);
// utils::DrawLine(intersectionPoint, Point2f{intersectionPoint.x + normal.x * 50, intersectionPoint.y + normal.y * 50});
// }
//
// utils::SetColor(Colors::YELLOW);
// utils::FillEllipse(m_mousePos,2,2);
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_worldTiles[x][y]->Draw();
@@ -199,16 +185,25 @@ void WorldLevel::Draw() const {
utils::SetColor(Colors::MAGENTA);
utils::FillEllipse(0, 0, 5, 5);
//m_player.Draw();
m_player.Draw();
m_pCamera->EndRendering();
//utils::SetColor(Colors::WHITE);
//m_pTextTexture->Draw(Point2f{ 0, 0 });
}
void WorldLevel::MouseMove(const Point2f& mousePos) {
m_mousePos = mousePos;
}
void WorldLevel::ProcessImGui() {
ImGui::Begin("Player Info", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y);
ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y);
//PLAYER COLLISIONS
ImGui::Text("Player Collisions:");
// for (std::pair<Collision::CollisionDirection, Collision::CollisionRect*> contact : m_player.GetContactMap()) {
// ImGui::Text("Direction: %d", contact.first);
// ImGui::Text("Position: (%f, %f)", contact.second->pos.x, contact.second->pos.y);
// ImGui::Text("Size: (%f, %f)", contact.second->size.x, contact.second->size.y);
// }
ImGui::End();
}
WorldTile* WorldLevel::GetTileAt(const Point2f& pos) const {
return nullptr;
}
@@ -218,3 +213,5 @@ std::array<std::array<WorldTile*, WorldLevel::WORLD_WIDTH>, WorldLevel::WORLD_HE
return m_worldTiles;
}