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Update Gitignore and Basic Camera / Level Implementation
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@@ -1,5 +1,9 @@
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#pragma once
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#include <vector>
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#include "BaseGame.h"
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#include "WorldLevel.h"
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#include "WorldTile.h"
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class Game : public BaseGame
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{
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@@ -27,4 +31,8 @@ private:
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void Initialize();
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void Cleanup();
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void ClearBackground() const;
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Point2f m_CameraOffset{0, 0};
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WorldLevel m_WorldLevel;
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};
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