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Update Gitignore and Basic Camera / Level Implementation
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25
Game/WorldLevel.cpp
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25
Game/WorldLevel.cpp
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#include "pch.h"
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#include "WorldLevel.h"
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#include "utils.h"
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WorldLevel::WorldLevel() {
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for (int i{ 0 }; i < 10; ++i) {
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for (int j{ 0 }; j < 10; ++j) {
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m_WorldTiles[i][j] = WorldTile{ Point2f{ (float)i * 50, (float)j * 50 }, GroundTileTypes::Dirt };
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}
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}
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}
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WorldLevel::~WorldLevel() {
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}
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void WorldLevel::Update(float elapsedSec) {
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}
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void WorldLevel::Draw() const {
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for (int i{ 0 }; i < 10; ++i) {
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for (int j{ 0 }; j < 10; ++j) {
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utils::SetColor(Color4f{ 0.5f, 0.5f, 0.5f, 1.0f });
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utils::FillRect(m_WorldTiles[i][j].GetPosition().x, m_WorldTiles[i][j].GetPosition().y, 50, 50);
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}
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}
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}
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