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Fix Collision add basic digging
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@@ -10,7 +10,7 @@ Camera::Camera(const Point2f& position, float scale) : m_Position { position },
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void Camera::BeginRendering() const {
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glPushMatrix();
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glTranslatef(m_Position.x, m_Position.y, 0);
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glTranslatef(-m_Position.x, -m_Position.y, 0);
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glScalef(m_Scale, m_Scale, 1);
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}
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@@ -19,5 +19,9 @@ void Camera::EndRendering() const {
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}
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Point2f Camera::TransformMouse(const Point2f& mousePos) const {
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return Point2f { mousePos.x - m_Position.x, Viewport.height - mousePos.y - m_Position.y };
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//Mousepos is in screen coords, we need to transform it to world coords
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Point2f worldPos = mousePos;
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worldPos.x = (worldPos.x + m_Position.x) / m_Scale;
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worldPos.y = Viewport.height - worldPos.y + m_Position.y / m_Scale;
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return worldPos;
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}
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