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Add more digging logic
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30
Game/WorldGridManager.h
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30
Game/WorldGridManager.h
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#pragma once
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#include <array>
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#include "structs.h"
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static const int WORLD_WIDTH = 34;
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static const int WORLD_HEIGHT = 34;
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static const int TILE_WIDTH = 50;
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static const int TILE_HEIGHT = 50;
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class WorldTile;
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class WorldGridManager
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{
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public:
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WorldGridManager();
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~WorldGridManager();
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WorldTile* GetTileAtIndex(const int x, const int y) const;
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WorldTile* GetTileAtWorldPos(const Point2f& pos) const;
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void SetTileAtIndex(const int x, const int y, WorldTile* tile);
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private:
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std::array<std::array<WorldTile*, WORLD_WIDTH>, WORLD_HEIGHT> m_worldTiles;
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};
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