Add more digging logic

This commit is contained in:
Bram Verhulst
2024-03-20 17:10:36 +01:00
parent a165c0bc6f
commit ad847355b5
9 changed files with 134 additions and 46 deletions

View File

@@ -149,6 +149,7 @@ xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s</Command>
<ItemGroup> <ItemGroup>
<ClCompile Include="Camera.cpp" /> <ClCompile Include="Camera.cpp" />
<ClCompile Include="Game.cpp" /> <ClCompile Include="Game.cpp" />
<ClCompile Include="WorldGridManager.cpp" />
<ClCompile Include="Level.cpp"> <ClCompile Include="Level.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -306,6 +307,7 @@ xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s</Command>
<ItemGroup> <ItemGroup>
<ClInclude Include="Camera.h" /> <ClInclude Include="Camera.h" />
<ClInclude Include="Game.h" /> <ClInclude Include="Game.h" />
<ClInclude Include="WorldGridManager.h" />
<ClInclude Include="Level.h" /> <ClInclude Include="Level.h" />
<ClInclude Include="pch.h" /> <ClInclude Include="pch.h" />
<ClInclude Include="Player.h" /> <ClInclude Include="Player.h" />

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@@ -40,6 +40,11 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
if(m_Grounded) { if(m_Grounded) {
if(m_ContactMap[Collision::CollisionDirection::Bottom] != nullptr) { if(m_ContactMap[Collision::CollisionDirection::Bottom] != nullptr) {
m_ContactMap[Collision::CollisionDirection::Bottom]->SetTileType(GroundTileTypes::Air); m_ContactMap[Collision::CollisionDirection::Bottom]->SetTileType(GroundTileTypes::Air);
WorldTile* tile = m_ContactMap[Collision::CollisionDirection::Bottom];
//center of tile
Point2f tileCenter = tile->GetCollisionRect().getCollisionRect().pos + tile->GetCollisionRect().getCollisionRect().size / 2;
m_Position = Point2f{tileCenter.x - m_Size.x / 2, tileCenter.y - m_Size.y / 2};
} }
} }
@@ -57,11 +62,14 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
std::vector<std::pair<int, float>> contactTimes{}; std::vector<std::pair<int, float>> contactTimes{};
for (size_t x { 0 }; x < level.WORLD_WIDTH; ++x) { WorldGridManager& gridManager = level.GetGridManager();
for(size_t y { 0 }; y < level.WORLD_HEIGHT; ++y) {
if(level.GetTileAt(Point2f{(float)x,(float)y})->GetTileType() == GroundTileTypes::Dirt) { for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, level.GetTileAt(Point2f{(float)x, (float)y})->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) { for(size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
contactTimes.push_back(std::pair<int, float>{x + y * level.WORLD_WIDTH, t}); if(gridManager.GetTileAtIndex(x,y)->GetTileType() == GroundTileTypes::Dirt) {
gridManager.GetTileAtIndex(x,y)->m_Hightlight = false;
if(Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t});
} }
} }
} }
@@ -72,18 +80,42 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
}); });
for (std::pair<int, float> contact_time : contactTimes) { for (std::pair<int, float> contact_time : contactTimes) {
int x = contact_time.first % WorldLevel::WORLD_WIDTH; int x = contact_time.first % WORLD_WIDTH;
int y = contact_time.first / WorldLevel::WORLD_WIDTH; int y = contact_time.first / WORLD_WIDTH;
WorldTile* world_tile = level.GetTileAt(Point2f{(float) x, (float) y}); WorldTile* world_tile = gridManager.GetTileAtIndex(x,y);
//check if tile is next to player world_tile->m_Hightlight = true;
//check if the collision happend beneeth the player bool isDiggingCandidate = true;
if(world_tile->GetCollisionRect().pos.y < m_Position.y) { Collision::CollisionRect tileRect = world_tile->GetCollisionRect().getCollisionRect();
m_Grounded = true; //check if the tile is above the player
if(tileRect.pos.y > m_Position.y + m_Size.y) {
isDiggingCandidate = false;
}
//check if tile is left of player
if(tileRect.pos.x > m_Position.x + m_Size.x) {
isDiggingCandidate = false;
}
//check if tile is right of player
if(tileRect.pos.x + tileRect.size.x < m_Position.x) {
isDiggingCandidate = false;
}
//check if the collision happend under the player
if(tileRect.pos.y < m_Position.y - m_Size.y) {
//Tile is under player
//check if the center of the player is between the centers of the tiles left and right
if(m_Position.x + m_Size.x / 2 > tileRect.pos.x && m_Position.x + m_Size.x / 2 < tileRect.pos.x + tileRect.size.x) {
if(isDiggingCandidate) {
//Dig the tile
m_ContactMap[Collision::CollisionDirection::Bottom] = world_tile; m_ContactMap[Collision::CollisionDirection::Bottom] = world_tile;
m_Grounded = true;
}
}
} }
//m_ContactMap[Collision::CollisionDirection::Bottom] = world_tile;
//m_Grounded = true;
Collision::CollisionRect rect = world_tile->GetCollisionRect().getCollisionRect(); //TODO: fix this mess Collision::CollisionRect rect = world_tile->GetCollisionRect().getCollisionRect(); //TODO: fix this mess
Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect); Collision::ResolvePlayerVsRect(*this, elapsedTime, &rect);

View File

@@ -20,6 +20,8 @@ public:
auto GetContactMap(){ return m_ContactMap; } auto GetContactMap(){ return m_ContactMap; }
void SetContactMap(Collision::CollisionDirection dir, WorldTile* tile) { m_ContactMap[dir] = tile; } void SetContactMap(Collision::CollisionDirection dir, WorldTile* tile) { m_ContactMap[dir] = tile; }
void ProcessImGui();
private: private:
Point2f m_Position; Point2f m_Position;
Point2f m_Size; Point2f m_Size;

29
Game/WorldGridManager.cpp Normal file
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@@ -0,0 +1,29 @@
#include "WorldGridManager.h"
WorldGridManager::WorldGridManager() {
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for(size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_worldTiles[x][y] = nullptr;
}
}
}
WorldGridManager::~WorldGridManager() {
}
WorldTile* WorldGridManager::GetTileAtIndex(const int x, const int y) const {
if (x < 0 || x >= WORLD_WIDTH || y < 0 || y >= WORLD_HEIGHT) {
return nullptr;
}
return m_worldTiles[x][y];
}
WorldTile* WorldGridManager::GetTileAtWorldPos(const Point2f& pos) const {
int x = int(pos.x / TILE_WIDTH + WORLD_WIDTH / 2);
int y = int(-pos.y / TILE_HEIGHT);
if (x < 0 || x >= WORLD_WIDTH || y < 0 || y >= WORLD_HEIGHT) {
return nullptr;
}
return m_worldTiles[x][y];
}
void WorldGridManager::SetTileAtIndex(const int x, const int y, WorldTile* tile) {
m_worldTiles[x][y] = tile;
}

30
Game/WorldGridManager.h Normal file
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@@ -0,0 +1,30 @@
#pragma once
#include <array>
#include "structs.h"
static const int WORLD_WIDTH = 34;
static const int WORLD_HEIGHT = 34;
static const int TILE_WIDTH = 50;
static const int TILE_HEIGHT = 50;
class WorldTile;
class WorldGridManager
{
public:
WorldGridManager();
~WorldGridManager();
WorldTile* GetTileAtIndex(const int x, const int y) const;
WorldTile* GetTileAtWorldPos(const Point2f& pos) const;
void SetTileAtIndex(const int x, const int y, WorldTile* tile);
private:
std::array<std::array<WorldTile*, WORLD_WIDTH>, WORLD_HEIGHT> m_worldTiles;
};

View File

@@ -15,14 +15,15 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
Level(camera), Level(camera),
m_player(Player { Point2f { 0, 100 } }), m_player(Player { Point2f { 0, 100 } }),
m_mousePos { 0, 0 }, m_mousePos { 0, 0 },
m_viewport(viewport) m_viewport(viewport),
m_gridManager(WorldGridManager())
{ {
// The grid is 34 x 50 big, the top center is 0,0 in world coords // The grid is 34 x 50 big, the top center is 0,0 in world coords
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
int actualX = x - WORLD_WIDTH / 2; int actualX = x - WORLD_WIDTH / 2;
Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT}; Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT};
m_worldTiles[x][y] = new WorldTile{ pos, GroundTileTypes::Dirt, TextureManager::GetInstance() }; m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, GroundTileTypes::Dirt, TextureManager::GetInstance() });
} }
} }
@@ -43,8 +44,8 @@ void WorldLevel::Update(float elapsedSec) {
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
if(m_worldTiles[x][y]->GetCollisionRect().Contains(m_mousePos)) { if(m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().Contains(m_mousePos)) {
selectedTile = m_worldTiles[x][y]; selectedTile = m_gridManager.GetTileAtIndex(x,y);
} }
} }
} }
@@ -56,6 +57,11 @@ void WorldLevel::Update(float elapsedSec) {
m_player.Update(elapsedSec, *this); m_player.Update(elapsedSec, *this);
WorldTile* t = m_gridManager.GetTileAtWorldPos(m_mousePos);
if(t != nullptr) {
t->SetTileType(GroundTileTypes::Air);
}
//Point2f playerPos = m_player.GetPosition(); //Point2f playerPos = m_player.GetPosition();
//Point2f newCameraPos = playerPos; //Point2f newCameraPos = playerPos;
//m_pCamera->SetPosition(newCameraPos); //m_pCamera->SetPosition(newCameraPos);
@@ -81,15 +87,15 @@ void WorldLevel::Draw() const {
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_worldTiles[x][y]->Draw(); m_gridManager.GetTileAtIndex(x,y)->Draw();
} }
} }
//loop over worldtiles //loop over worldtiles
for (int x { 0 }; x < WORLD_WIDTH; ++x) { for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) { for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
if(m_worldTiles[x][y]->GetTileType() == GroundTileTypes::Dirt) { if(m_gridManager.GetTileAtIndex(x,y)->GetTileType() == GroundTileTypes::Dirt) {
Collision::CollisionRect rect = m_worldTiles[x][y]->GetCollisionRect().getCollisionRect(); Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().getCollisionRect();
utils::SetColor(Colors::GREEN); utils::SetColor(Colors::GREEN);
utils::DrawRect(rect.pos, rect.size.x, rect.size.y); utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
} }
@@ -153,16 +159,7 @@ void WorldLevel::ProcessImGui() {
// ImGui::Text("Size: (%f, %f)", contact.second->size.x, contact.second->size.y); // ImGui::Text("Size: (%f, %f)", contact.second->size.x, contact.second->size.y);
// } // }
ImGui::End(); ImGui::End();
}
}
WorldTile* WorldLevel::GetTileAt(const Point2f& pos) const {
return m_worldTiles[pos.x][pos.y];
}
void WorldLevel::SetTileAt(const Point2f& pos, WorldTile* tile) {
}
std::array<std::array<WorldTile*, WorldLevel::WORLD_WIDTH>, WorldLevel::WORLD_HEIGHT> WorldLevel::GetAllTiles() const {
return m_worldTiles;
}
}
}

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@@ -8,15 +8,11 @@
#include "Collision.h" #include "Collision.h"
#include "Player.h" #include "Player.h"
#include "utils.h" #include "utils.h"
#include "WorldGridManager.h"
class WorldLevel : public Level { class WorldLevel : public Level {
public: public:
static const int WORLD_WIDTH = 34;
static const int WORLD_HEIGHT = 34;
static const int TILE_WIDTH = 50;
static const int TILE_HEIGHT = 50;
WorldLevel(Camera* camera, Rectf viewport); WorldLevel(Camera* camera, Rectf viewport);
~WorldLevel() override; ~WorldLevel() override;
@@ -27,22 +23,14 @@ public:
void MouseMove(const Point2f& mousePos) override; void MouseMove(const Point2f& mousePos) override;
void ProcessImGui() override; void ProcessImGui() override;
WorldTile* GetTileAt(const Point2f& pos) const; WorldGridManager& GetGridManager() { return m_gridManager; }
void SetTileAt(const Point2f& pos, WorldTile* tile);
std::array<std::array<WorldTile*, WORLD_WIDTH>, WORLD_HEIGHT> GetAllTiles() const;
std::vector<Collision::CollisionRect> m_Rects; std::vector<Collision::CollisionRect> m_Rects;
std::array<std::array<WorldTile*, WORLD_WIDTH>, WORLD_HEIGHT> GetWorldTiles() const { return m_worldTiles; }
private: private:
std::array<std::array<WorldTile*, WORLD_WIDTH>, WORLD_HEIGHT> m_worldTiles; WorldGridManager m_gridManager{};
Player m_player; Player m_player;
Point2f m_mousePos{}; Point2f m_mousePos{};

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@@ -1,6 +1,7 @@
#include "pch.h" #include "pch.h"
#include "WorldTile.h" #include "WorldTile.h"
#include "colors.h"
#include "TextureManager.h" #include "TextureManager.h"
#include "utils.h" #include "utils.h"
@@ -20,6 +21,11 @@ void WorldTile::Draw() const {
m_pTexture->Draw(m_Position); m_pTexture->Draw(m_Position);
//utils::SetColor(Color4f{ 0.5f, 0.5f, 0.5f, 1.0f}); //utils::SetColor(Color4f{ 0.5f, 0.5f, 0.5f, 1.0f});
//utils::FillRect(m_Position.x, m_Position.y, 50, 50); //utils::FillRect(m_Position.x, m_Position.y, 50, 50);
if(m_Hightlight) {
utils::SetColor(Colors::GREEN);
utils::FillRect(m_Position, 50, 50);
}
} }
} }
Collision::TileCollisionRect WorldTile::GetCollisionRect() { Collision::TileCollisionRect WorldTile::GetCollisionRect() {

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@@ -27,6 +27,8 @@ public:
Collision::TileCollisionRect GetCollisionRect(); Collision::TileCollisionRect GetCollisionRect();
bool m_Hightlight{ false };
private: private:
Point2f m_Position; Point2f m_Position;