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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Added a (temp) collision solver for Axis-Aligned rectangles
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@@ -5,6 +5,8 @@ Camera::Camera() : m_Position { 0, 0 }, m_Scale { 1.0f } {
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}
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Camera::Camera(const Point2f& position, const float scale) : m_Position { position }, m_Scale { scale } {
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}
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Camera::~Camera() {
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}
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void Camera::BeginRendering() const {
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glPushMatrix();
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@@ -16,6 +18,6 @@ void Camera::EndRendering() const {
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glPopMatrix();
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}
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Point2f Camera::TransformMouse(const Point2f& mousePos) const {
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const Point2f translatedPosition = mousePos + m_Position;
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const Point2f translatedPosition = Point2f{ mousePos.x - m_Position.x, Viewport.height - mousePos.y - m_Position.y};
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return translatedPosition;
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}
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