Added a (temp) collision solver for Axis-Aligned rectangles

This commit is contained in:
Bram Verhulst
2024-03-12 12:21:17 +01:00
parent e474a7815a
commit d0781db9f0
11 changed files with 252 additions and 38 deletions

View File

@@ -5,6 +5,8 @@ Camera::Camera() : m_Position { 0, 0 }, m_Scale { 1.0f } {
}
Camera::Camera(const Point2f& position, const float scale) : m_Position { position }, m_Scale { scale } {
}
Camera::~Camera() {
}
void Camera::BeginRendering() const {
glPushMatrix();
@@ -16,6 +18,6 @@ void Camera::EndRendering() const {
glPopMatrix();
}
Point2f Camera::TransformMouse(const Point2f& mousePos) const {
const Point2f translatedPosition = mousePos + m_Position;
const Point2f translatedPosition = Point2f{ mousePos.x - m_Position.x, Viewport.height - mousePos.y - m_Position.y};
return translatedPosition;
}