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Added a (temp) collision solver for Axis-Aligned rectangles
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@@ -5,6 +5,7 @@ class Camera
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public:
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Camera( );
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Camera( const Point2f& position, float scale = 1);
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virtual ~Camera();
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void SetPosition( const Point2f& position ) { m_Position = position; }
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void SetScale( const float scale ) { m_Scale = scale; }
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@@ -16,6 +17,8 @@ public:
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void EndRendering() const;
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Point2f TransformMouse (const Point2f& mousePos) const;
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Rectf Viewport = Rectf{ 0, 0, 846.f, 500.f };
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//TODO: Remove this and make it some static
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private:
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Point2f m_Position;
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