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Added a (temp) collision solver for Axis-Aligned rectangles
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@@ -9,10 +9,4 @@ Level::Level(Camera* camera) {
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m_pCamera = camera;
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}
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Level::~Level() {
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}
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void Level::Update(float elapsedSec) {
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}
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void Level::Draw() const {
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}
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void Level::MouseMove(const Point2f& mousePos) {
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}
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}
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