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Added a (temp) collision solver for Axis-Aligned rectangles
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@@ -8,9 +8,9 @@ public:
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Level(Camera* camera);
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virtual ~Level();
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virtual void Update(float elapsedSec);
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virtual void Draw() const;
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virtual void MouseMove(const Point2f& mousePos);
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virtual void Update(float elapsedSec) = 0;
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virtual void Draw() const = 0;
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virtual void MouseMove(const Point2f& mousePos) = 0;
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private:
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