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Added a (temp) collision solver for Axis-Aligned rectangles
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@@ -6,6 +6,7 @@
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#include <array>
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#include "Player.h"
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#include "utils.h"
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class WorldLevel : public Level {
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@@ -29,6 +30,8 @@ public:
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std::array<std::array<WorldTile*, WORLD_WIDTH>, WORLD_HEIGHT> GetAllTiles() const;
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std::vector<utils::MovingRectf> m_Rects;
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private:
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