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Add Particles (basic)
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@@ -166,6 +166,9 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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m_BobTimer = 0.0f;
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}
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//check for keys
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if (m_State != PlayerState::Digging) {
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if (utils::isKeyDown(SDL_SCANCODE_W)) {
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