Added the Grid, Camera, Level system

Basic player
Started (Barely) on the TextureManager
And other fixes
This commit is contained in:
Bram Verhulst
2024-03-11 03:29:44 +01:00
parent f7c2262e10
commit d6bb3add26
35 changed files with 991 additions and 62 deletions

View File

@@ -31,6 +31,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="BaseGame.h" />
<ClInclude Include="colors.h" />
<ClInclude Include="Matrix2x3.h" />
<ClInclude Include="base.h" />
<ClInclude Include="SoundEffect.h" />
@@ -95,9 +96,18 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>..\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;..\Libraries\SDLImage\SDL2_image-2.6.3\include;..\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;..\Libraries\SDLMain\SDL2-2.26.3\include;$(IncludePath)</IncludePath>
<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Libraries\DearImGui;..\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;..\Libraries\SDLImage\SDL2_image-2.6.3\include;..\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;..\Libraries\SDLMain\SDL2-2.26.3\include;$(IncludePath)</IncludePath>
<LibraryPath>..\Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64;..\Libraries\SDL2_mixer-2.6.3\lib\x64;..\Libraries\SDLImage\SDL2_image-2.6.3\lib\x64;..\Libraries\SDLMain\SDL2-2.26.3\lib\x64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Libraries\DearImGui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Libraries\DearImGui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>C:\Users\Bram\Desktop\Programming 2\Exam\dae16-VerhulstBram\Libraries\DearImGui;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>