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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Added the Grid, Camera, Level system
Basic player Started (Barely) on the TextureManager And other fixes
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@@ -2,6 +2,7 @@
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#include <vector>
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#include "BaseGame.h"
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#include "Camera.h"
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#include "WorldLevel.h"
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#include "WorldTile.h"
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@@ -30,9 +31,13 @@ private:
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// FUNCTIONS
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void Initialize();
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void Cleanup();
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void ClearBackground() const;
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Point2f m_CameraOffset{0, 0};
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Camera m_Camera;
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WorldLevel m_WorldLevel;
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Point2f m_MousePos{};
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Point2f m_MouseOffset{};
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bool m_IsMouseDown{};
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};
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