mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 20:01:48 +01:00
Added the Grid, Camera, Level system
Basic player Started (Barely) on the TextureManager And other fixes
This commit is contained in:
@@ -149,10 +149,158 @@ xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s</Command>
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<ItemGroup>
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<ClCompile Include="Camera.cpp" />
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<ClCompile Include="Game.cpp" />
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<ClCompile Include="Level.cpp" />
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<ClCompile Include="Level.cpp">
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<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<Optimization>Disabled</Optimization>
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<SupportJustMyCode>true</SupportJustMyCode>
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<AssemblerOutput>NoListing</AssemblerOutput>
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<AssemblerListingLocation>x64\Debug\</AssemblerListingLocation>
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<UndefineAllPreprocessorDefinitions>false</UndefineAllPreprocessorDefinitions>
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<BrowseInformation>false</BrowseInformation>
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<BrowseInformationFile>x64\Debug\</BrowseInformationFile>
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<CompileAs>Default</CompileAs>
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<ConformanceMode>true</ConformanceMode>
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<DiagnosticsFormat>Column</DiagnosticsFormat>
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<DisableLanguageExtensions>false</DisableLanguageExtensions>
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<ErrorReporting>Prompt</ErrorReporting>
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<ExpandAttributedSource>false</ExpandAttributedSource>
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<ExceptionHandling>Sync</ExceptionHandling>
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<EnableASAN>false</EnableASAN>
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<EnableFuzzer>false</EnableFuzzer>
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<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<FloatingPointModel>Precise</FloatingPointModel>
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<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
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<GenerateModuleDependencies>false</GenerateModuleDependencies>
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<GenerateSourceDependencies>false</GenerateSourceDependencies>
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<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
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<LanguageStandard>Default</LanguageStandard>
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<LanguageStandard_C>Default</LanguageStandard_C>
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<MinimalRebuild>false</MinimalRebuild>
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<ModuleDependenciesFile>x64\Debug\</ModuleDependenciesFile>
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<ModuleOutputFile>x64\Debug\</ModuleOutputFile>
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<OmitDefaultLibName>false</OmitDefaultLibName>
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<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<ObjectFileName>x64\Debug\</ObjectFileName>
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<CallingConvention>Cdecl</CallingConvention>
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<ProgramDataBaseFileName>x64\Debug\vc143.pdb</ProgramDataBaseFileName>
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<PrecompiledHeader>Create</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>x64\Debug\Game.pch</PrecompiledHeaderOutputFile>
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<PreprocessToFile>false</PreprocessToFile>
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<PreprocessKeepComments>false</PreprocessKeepComments>
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<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
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<ShowIncludes>false</ShowIncludes>
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<SourceDependenciesFile>x64\Debug\</SourceDependenciesFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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<SmallerTypeCheck>false</SmallerTypeCheck>
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<SpectreMitigation>false</SpectreMitigation>
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<StructMemberAlignment>Default</StructMemberAlignment>
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<TrackerLogDirectory>x64\Debug\Game.tlog\</TrackerLogDirectory>
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<TranslateIncludes>false</TranslateIncludes>
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<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
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<TreatWarningAsError>false</TreatWarningAsError>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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<UseFullPaths>true</UseFullPaths>
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<WarningLevel>Level3</WarningLevel>
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<XMLDocumentationFileName>x64\Debug\</XMLDocumentationFileName>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<IntelJCCErratum>false</IntelJCCErratum>
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<BuildStlModules>false</BuildStlModules>
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<TreatAngleIncludeAsExternal>false</TreatAngleIncludeAsExternal>
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<ExternalWarningLevel>InheritWarningLevel</ExternalWarningLevel>
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<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
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<DisableAnalyzeExternal>false</DisableAnalyzeExternal>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;_UNICODE;UNICODE;</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<LinkCompiled>true</LinkCompiled>
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</ClCompile>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="pch.cpp" />
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<ClCompile Include="WorldLevel.cpp" />
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<ClCompile Include="Player.cpp" />
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<ClCompile Include="TextureManager.cpp" />
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<ClCompile Include="WorldLevel.cpp">
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<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<Optimization>Disabled</Optimization>
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<SupportJustMyCode>true</SupportJustMyCode>
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<AssemblerOutput>NoListing</AssemblerOutput>
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<AssemblerListingLocation>x64\Debug\</AssemblerListingLocation>
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<UndefineAllPreprocessorDefinitions>false</UndefineAllPreprocessorDefinitions>
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<BrowseInformation>false</BrowseInformation>
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<BrowseInformationFile>x64\Debug\</BrowseInformationFile>
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<CompileAs>Default</CompileAs>
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<ConformanceMode>true</ConformanceMode>
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<DiagnosticsFormat>Column</DiagnosticsFormat>
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<DisableLanguageExtensions>false</DisableLanguageExtensions>
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<ErrorReporting>Prompt</ErrorReporting>
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<ExpandAttributedSource>false</ExpandAttributedSource>
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<ExceptionHandling>Sync</ExceptionHandling>
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<EnableASAN>false</EnableASAN>
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<EnableFuzzer>false</EnableFuzzer>
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<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<FloatingPointModel>Precise</FloatingPointModel>
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<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
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<GenerateModuleDependencies>false</GenerateModuleDependencies>
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<GenerateSourceDependencies>false</GenerateSourceDependencies>
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<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
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<LanguageStandard>Default</LanguageStandard>
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<LanguageStandard_C>Default</LanguageStandard_C>
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<MinimalRebuild>false</MinimalRebuild>
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<ModuleDependenciesFile>x64\Debug\</ModuleDependenciesFile>
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<ModuleOutputFile>x64\Debug\</ModuleOutputFile>
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<OmitDefaultLibName>false</OmitDefaultLibName>
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<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<ObjectFileName>x64\Debug\</ObjectFileName>
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<CallingConvention>Cdecl</CallingConvention>
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<ProgramDataBaseFileName>x64\Debug\vc143.pdb</ProgramDataBaseFileName>
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<PrecompiledHeader>Create</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>x64\Debug\Game.pch</PrecompiledHeaderOutputFile>
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<PreprocessToFile>false</PreprocessToFile>
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<PreprocessKeepComments>false</PreprocessKeepComments>
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<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
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<ShowIncludes>false</ShowIncludes>
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<SourceDependenciesFile>x64\Debug\</SourceDependenciesFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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<SmallerTypeCheck>false</SmallerTypeCheck>
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<SpectreMitigation>false</SpectreMitigation>
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<StructMemberAlignment>Default</StructMemberAlignment>
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<TrackerLogDirectory>x64\Debug\Game.tlog\</TrackerLogDirectory>
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<TranslateIncludes>false</TranslateIncludes>
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<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
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<TreatWarningAsError>false</TreatWarningAsError>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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<UseFullPaths>true</UseFullPaths>
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<WarningLevel>Level3</WarningLevel>
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<XMLDocumentationFileName>x64\Debug\</XMLDocumentationFileName>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<IntelJCCErratum>false</IntelJCCErratum>
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<BuildStlModules>false</BuildStlModules>
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<TreatAngleIncludeAsExternal>false</TreatAngleIncludeAsExternal>
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<ExternalWarningLevel>InheritWarningLevel</ExternalWarningLevel>
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<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
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<DisableAnalyzeExternal>false</DisableAnalyzeExternal>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;_UNICODE;UNICODE;</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<LinkCompiled>true</LinkCompiled>
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</ClCompile>
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<ClCompile Include="WorldTile.cpp" />
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</ItemGroup>
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<ItemGroup>
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@@ -160,9 +308,14 @@ xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s</Command>
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<ClInclude Include="Game.h" />
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<ClInclude Include="Level.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="Player.h" />
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<ClInclude Include="TextureManager.h" />
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<ClInclude Include="WorldLevel.h" />
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<ClInclude Include="WorldTile.h" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Level\" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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