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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Added the Grid, Camera, Level system
Basic player Started (Barely) on the TextureManager And other fixes
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11
Game/Level.h
11
Game/Level.h
@@ -1,16 +1,19 @@
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#pragma once
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#include "Camera.h"
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class Level
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{
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public:
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Level();
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~Level();
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Level(Camera* camera);
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virtual ~Level();
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virtual void Update(float elapsedSec);
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virtual void Draw() const;
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virtual void MouseMove(const Point2f& mousePos);
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private:
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protected:
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Camera* m_pCamera;
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};
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