Added the Grid, Camera, Level system

Basic player
Started (Barely) on the TextureManager
And other fixes
This commit is contained in:
Bram Verhulst
2024-03-11 03:29:44 +01:00
parent f7c2262e10
commit d6bb3add26
35 changed files with 991 additions and 62 deletions

View File

@@ -1,14 +1,21 @@
#include "pch.h"
#include "WorldTile.h"
#include "utils.h"
WorldTile::WorldTile() {
}
WorldTile::WorldTile(const Point2f& position, GroundTileTypes groundTileType) : m_Position { position }, m_GroundTileType { groundTileType } {
const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
m_pTexture = new Texture(dirtPath);
}
WorldTile::~WorldTile() {
delete m_pTexture;
}
void WorldTile::Draw() const {
if (m_GroundTileType != GroundTileTypes::Air) {
utils::SetColor(Color4f{ 0.5f, 0.5f, 0.5f, 1.0f});
utils::FillRect(m_Position.x, m_Position.y, 50, 50);
m_pTexture->Draw(m_Position);
//utils::SetColor(Color4f{ 0.5f, 0.5f, 0.5f, 1.0f});
//utils::FillRect(m_Position.x, m_Position.y, 50, 50);
}
}