Added the Grid, Camera, Level system

Basic player
Started (Barely) on the TextureManager
And other fixes
This commit is contained in:
Bram Verhulst
2024-03-11 03:29:44 +01:00
parent f7c2262e10
commit d6bb3add26
35 changed files with 991 additions and 62 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#include "Texture.h"
enum class GroundTileTypes
{
@@ -10,16 +11,25 @@ class WorldTile {
public:
WorldTile();
WorldTile(const Point2f& position, GroundTileTypes groundTileType);
~WorldTile();
void Draw() const;
Point2f GetPosition() const { return m_Position; }
void SetPosition(const Point2f& position) { m_Position = position; }
Point2f GetSize() const { return Point2f{ 50, 50 }; }
GroundTileTypes GetTileType() const { return m_GroundTileType; }
private:
Point2f m_Position;
GroundTileTypes m_GroundTileType;
Texture* m_pTexture;
};