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https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 12:21:48 +01:00
Collision reworked into a Collision Namespace
Added basic player (Needs work)
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@@ -37,7 +37,7 @@ void Game::Update(float elapsedSec) {
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// m_CameraOffset.y -= 200 * elapsedSec;
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// }
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if(m_IsMouseDown) {
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if(m_IsRightMouseDown) {
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Point2f newCameraPos = m_MousePos + m_MouseOffset;
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m_Camera.SetPosition(newCameraPos);
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} else {
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@@ -83,8 +83,8 @@ void Game::ProcessMouseMotionEvent(const SDL_MouseMotionEvent& e) {
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}
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void Game::ProcessMouseDownEvent(const SDL_MouseButtonEvent& e) {
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m_IsMouseDown = true;
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m_MouseOffset = Point2f(m_Camera.GetPosition() - m_MousePos);
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m_IsRightMouseDown = e.button == SDL_BUTTON_RIGHT;
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m_MouseOffset = Point2f{m_Camera.GetPosition().x - m_MousePos.x, m_Camera.GetPosition().y - m_MousePos.y};
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//std::cout << "MOUSEBUTTONDOWN event: ";
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@@ -104,7 +104,7 @@ void Game::ProcessMouseDownEvent(const SDL_MouseButtonEvent& e) {
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}
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void Game::ProcessMouseUpEvent(const SDL_MouseButtonEvent& e) {
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m_IsMouseDown = false;
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m_IsRightMouseDown = e.button == SDL_BUTTON_RIGHT;
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//std::cout << "MOUSEBUTTONUP event: ";
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//switch ( e.button )
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//{
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