mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 12:21:48 +01:00
Collision reworked into a Collision Namespace
Added basic player (Needs work)
This commit is contained in:
@@ -5,6 +5,7 @@
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#include <iostream>
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#include <ostream>
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#include "Collision.h"
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#include "colors.h"
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#include "utils.h"
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@@ -17,20 +18,18 @@ WorldLevel::WorldLevel(Camera* camera) : Level(camera), m_mousePos{ 0, 0 }, m_pl
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m_worldTiles[x][y] = new WorldTile{ Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT}, GroundTileTypes::Dirt};
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}
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}
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m_Rects.push_back(utils::MovingRectf{Point2f{20, 40}, 40, 50, Point2f{0,0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{510.0f, 210.0f}, 30.0f, 120.0f, Point2f{0, 0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{450.0f, 150.0f}, 60.0f, 60.0f, Point2f{0, 0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{450.0f, 450.0f}, 225.0f, 60.0f, Point2f{0, 0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{510.0f, 150.0f}, 60.0f, 60.0f, Point2f{0, 0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{570.0f, 150.0f}, 60.0f, 60.0f, Point2f{0, 0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{330.0f, 150.0f}, 60.0f, 60.0f, Point2f{0, 0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{150.0f, 390.0f}, 60.0f, 60.0f, Point2f{0, 0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{150.0f, 450.0f}, 60.0f, 60.0f, Point2f{0, 0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{150.0f, 510.0f}, 60.0f, 60.0f, Point2f{0, 0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{450.0f, 300.0f}, 30.0f, 3.0f, Point2f{0, 0}});
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m_Rects.push_back(utils::MovingRectf{Point2f{600.0f, 300.0f}, 60.0f, 180.0f, Point2f{0, 0}});
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m_Rects.push_back(Collision::CollisionRect{ Point2f{0.0f, 10.0f}, Point2f{40.0f, 40.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{170.0f, 70.0f}, Point2f{10.0f, 40.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{150.0f, 50.0f}, Point2f{20.0f, 20.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{150.0f, 150.0f}, Point2f{75.0f, 20.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{170.0f, 50.0f}, Point2f{20.0f, 20.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{190.0f, 50.0f}, Point2f{20.0f, 20.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{110.0f, 50.0f}, Point2f{20.0f, 20.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{50.0f, 130.0f}, Point2f{20.0f, 20.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{50.0f, 150.0f}, Point2f{20.0f, 20.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{50.0f, 170.0f}, Point2f{20.0f, 20.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{150.0f, 100.0f}, Point2f{10.0f, 1.0f} });
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m_Rects.push_back(Collision::CollisionRect{ Point2f{200.0f, 100.0f}, Point2f{20.0f, 60.0f} });
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// std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
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@@ -47,69 +46,102 @@ void WorldLevel::Update(float elapsedSec) {
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m_mousePos = m_pCamera->TransformMouse(m_mousePos);
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//m_player.Update(elapsedSec, *this);
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WorldTile* selectedTile{ nullptr };
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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if(m_worldTiles[x][y]->GetCollisionRect().Contains(m_mousePos)) {
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selectedTile = m_worldTiles[x][y];
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}
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}
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}
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if(selectedTile != nullptr) {
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selectedTile->SetTileType(GroundTileTypes::Air);
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}
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Point2f RayPoint = Point2f{m_pCamera->Viewport.width, m_pCamera->Viewport.height};
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Point2f RayDir = Point2f{m_mousePos.x - RayPoint.x, m_mousePos.y - RayPoint.y};
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//wasd movement
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if(utils::isKeyDown(SDL_SCANCODE_W)) {
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m_Rects[0].velocity.y += 10;
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m_Rects[0].vel.y += 20;
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}
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if(utils::isKeyDown(SDL_SCANCODE_S)) {
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m_Rects[0].velocity.y += -10;
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m_Rects[0].vel.y += -10;
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}
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if(utils::isKeyDown(SDL_SCANCODE_A)) {
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m_Rects[0].velocity.x += -10;
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m_Rects[0].vel.x += -10;
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}
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if(utils::isKeyDown(SDL_SCANCODE_D)) {
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m_Rects[0].velocity.x += 10;
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m_Rects[0].vel.x += 10;
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}
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Point2f intersectionPoint, normal;
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float contactTime;
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m_Rects[0].vel.y -= 9.81f;
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m_Rects[0].contact[0] = nullptr;
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m_Rects[0].contact[1] = nullptr;
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m_Rects[0].contact[2] = nullptr;
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m_Rects[0].contact[3] = nullptr;
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float t = 0, min_t = INFINITY;
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Point2f intersectionPoint, normal;
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std::vector<std::pair<int, float>> contactTimes{};
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for (size_t i { 1 }; i < m_Rects.size(); ++i) {
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Rectf target = Rectf{m_Rects[i].bottomLeft.x, m_Rects[i].bottomLeft.y, m_Rects[i].width, m_Rects[i].height};
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if(utils::DynamicRectVsRect(m_Rects[0], target, intersectionPoint, normal, contactTime, elapsedSec)) {
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// m_Rects[0].velocity.x += normal.x * (1 - contactTime) * -utils::DotProduct( m_Rects[0].velocity, normal);
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// m_Rects[0].velocity.y += normal.y * (1 - contactTime) * -utils::DotProduct( m_Rects[0].velocity, normal);
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//
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// //m_Rects[0].velocity = Point2f{0, 0};
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if(Collision::DynamicRectVsRect(m_Rects[0], elapsedSec, m_Rects[i], intersectionPoint, normal, t)) {
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contactTimes.push_back(std::pair<int, float>{i, t});
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}
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}
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std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b) {
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return a.second < b.second;
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});
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for (std::pair<int, float> contact_time : contactTimes) {
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Collision::ResolveDynamicRectVsRect(m_Rects[0], elapsedSec, &m_Rects[contact_time.first]);
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}
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contactTimes.push_back({i, contactTime});
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contactTimes.clear();
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//loop over the worldTiles
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for (int x {0} ; x < WORLD_WIDTH; ++x) {
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for (int y {0}; y < WORLD_HEIGHT; ++y) {
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if(m_worldTiles[x][y]->GetTileType() == GroundTileTypes::Dirt) {
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if(Collision::DynamicRectVsRect(m_Rects[0], elapsedSec, m_worldTiles[x][y]->GetCollisionRect(), intersectionPoint, normal, t)) {
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contactTimes.push_back(std::pair<int, float>{x + y * WORLD_WIDTH, t});
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}
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}
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}
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}
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std::sort(contactTimes.begin(), contactTimes.end(), [](const std::pair<int, float>& a, const std::pair<int, float>& b) {
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return a.second < b.second;
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});
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for (std::pair<int, float> contact : contactTimes) {
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Rectf target = Rectf{m_Rects[contact.first].bottomLeft.x, m_Rects[contact.first].bottomLeft.y, m_Rects[contact.first].width, m_Rects[contact.first].height};
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if(utils::DynamicRectVsRect(m_Rects[0], target, intersectionPoint, normal, contactTime, elapsedSec)) {
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m_Rects[0].velocity.x += normal.x * (1 - contactTime) * -utils::DotProduct( m_Rects[0].velocity, normal);
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m_Rects[0].velocity.y += normal.y * (1 - contactTime) * -utils::DotProduct( m_Rects[0].velocity, normal);
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}
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for (std::pair<int, float> contact_time : contactTimes) {
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WorldTile* tile = m_worldTiles[contact_time.first % WORLD_WIDTH][contact_time.first / WORLD_WIDTH];
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Collision::CollisionRect rect = tile->GetCollisionRect();
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Collision::ResolveDynamicRectVsRect(m_Rects[0], elapsedSec, &rect);
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//delete tile;
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//WorldTile* tileRect = tile->GetCollisionRect().tile;
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//tileRect->SetTileType(GroundTileTypes::Air);
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}
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m_Rects[0].bottomLeft.x = m_Rects[0].bottomLeft.x + m_Rects[0].velocity.x * elapsedSec;
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m_Rects[0].bottomLeft.y = m_Rects[0].bottomLeft.y + m_Rects[0].velocity.y * elapsedSec;
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m_Rects[0].pos = m_Rects[0].pos + m_Rects[0].vel * elapsedSec;
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}
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void WorldLevel::Draw() const {
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m_pCamera->BeginRendering();
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for (utils::MovingRectf rect : m_Rects) {
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utils::DrawRect(rect.bottomLeft, rect.width, rect.height);
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for (Collision::CollisionRect rect : m_Rects) {
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utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
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}
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Rectf expanded = Rectf{ m_Rects[1].bottomLeft.x - m_Rects[0].width / 2, m_Rects[1].bottomLeft.y - m_Rects[0].height / 2, m_Rects[1].width + m_Rects[0].width, m_Rects[1].height + m_Rects[0].height };
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utils::SetColor(Colors::RED);
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utils::DrawRect(expanded);
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//Rectf expanded = Rectf{ m_Rects[1].bottomLeft.x - m_Rects[0].width / 2, m_Rects[1].bottomLeft.y - m_Rects[0].height / 2, m_Rects[1].width + m_Rects[0].width, m_Rects[1].height + m_Rects[0].height };
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//utils::SetColor(Colors::RED);
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//utils::DrawRect(expanded);
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Point2f RayPoint = Point2f{m_pCamera->Viewport.width, m_pCamera->Viewport.height};
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@@ -120,15 +152,15 @@ void WorldLevel::Draw() const {
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utils::FillEllipse(m_mousePos, 20, 20);
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Point2f intersectionPoint, normal;
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float contactTime;
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Rectf testRect = Rectf{m_Rects[1].bottomLeft.x, m_Rects[1].bottomLeft.y, m_Rects[1].width, m_Rects[1].height};
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if(utils::RayVsRect(RayPoint, RayDir, testRect, intersectionPoint, normal, contactTime) && contactTime > 0.0f && contactTime < 1.0f) {
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utils::SetColor(Colors::GREEN);
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utils::FillEllipse(intersectionPoint, 5, 5);
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utils::DrawLine(intersectionPoint, Point2f{intersectionPoint.x + normal.x * 50, intersectionPoint.y + normal.y * 50});
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}
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// Point2f intersectionPoint, normal;
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// float contactTime;
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// Rectf testRect = Rectf{m_Rects[1].bottomLeft.x, m_Rects[1].bottomLeft.y, m_Rects[1].width, m_Rects[1].height};
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// if(utils::RayVsRect(RayPoint, RayDir, testRect, intersectionPoint, normal, contactTime) && contactTime > 0.0f && contactTime < 1.0f) {
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// utils::SetColor(Colors::GREEN);
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// utils::FillEllipse(intersectionPoint, 5, 5);
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// utils::DrawLine(intersectionPoint, Point2f{intersectionPoint.x + normal.x * 50, intersectionPoint.y + normal.y * 50});
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// }
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//
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// utils::SetColor(Colors::YELLOW);
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// utils::FillEllipse(m_mousePos,2,2);
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@@ -137,6 +169,24 @@ void WorldLevel::Draw() const {
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m_worldTiles[x][y]->Draw();
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}
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}
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//loop over worldtiles
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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if(m_worldTiles[x][y]->GetTileType() == GroundTileTypes::Dirt) {
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Collision::CollisionRect rect = m_worldTiles[x][y]->GetCollisionRect();
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utils::SetColor(Colors::GREEN);
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utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
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}
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}
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}
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for (size_t i { 0 }; i < 4; ++i) {
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if(m_Rects[0].contact[i] != nullptr) {
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utils::SetColor(Colors::RED);
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utils::FillRect(m_Rects[0].contact[i]->pos, m_Rects[0].contact[i]->size.x, m_Rects[0].contact[i]->size.y);
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}
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}
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// utils::SetColor(Colors::WHITE);
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// for (int x { -100 }; x < 100; ++x) {
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