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15
.idea/.idea.Motherload/.idea/workspace.xml
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15
.idea/.idea.Motherload/.idea/workspace.xml
generated
@@ -10,20 +10,11 @@
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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<component name="ChangeListManager">
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<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="Add alot of memory leak fixes">
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<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/BaseGame.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/BaseGame.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/BaseGame.h" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/BaseGame.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GroundTileTypeManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GroundTileTypeManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -229,6 +220,8 @@
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<workItem from="1713858589244" duration="8169000" />
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<workItem from="1713888717170" duration="3930000" />
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<workItem from="1713982171548" duration="3263000" />
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<workItem from="1713995813246" duration="2567000" />
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<workItem from="1714026889126" duration="4211000" />
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</task>
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<task id="LOCAL-00001" summary="Rework Tile detection system">
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<option name="closed" value="true" />
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