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Remove Point2f, replace with Vector2f
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@@ -8,8 +8,8 @@ public:
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~Animation();
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void Update(float elapsedSec);
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void Draw(const Point2f& pos) const;
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void Draw(const Point2f& pos, const Rectf& dst) const;
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void Draw(const Vector2f& pos) const;
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void Draw(const Vector2f& pos, const Rectf& dst) const;
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void SetPlaying(bool isPlaying) {
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m_isPlaying = isPlaying;
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