mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 22:31:49 +01:00
Remove Point2f, replace with Vector2f
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@@ -5,10 +5,10 @@
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#include "colors.h"
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#include "utils.h"
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Button::Button(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
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Button::Button(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
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m_Texture = manager->GetTexture(filePath);
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if(size.x == 0 && size.y == 0) {
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m_Size = Point2f{float(m_Texture->GetWidth()), float(m_Texture->GetHeight())};
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m_Size = Vector2f{float(m_Texture->GetWidth()), float(m_Texture->GetHeight())};
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}
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std::cout << "Button created" << '\n';
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}
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@@ -23,7 +23,7 @@ void Button::Draw() const {
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}
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}
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void Button::Update(float elapsedSec) {
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Point2f mousePos = utils::GetMousePos();
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Vector2f mousePos = utils::GetMousePos();
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Rectf buttonRect = Rectf(m_Position, m_Size);
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this->m_IsHovered = utils::IsPointInRect(mousePos, buttonRect);
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@@ -9,7 +9,7 @@ class Button
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{
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public:
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Button() = default;
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Button(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager);
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Button(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
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~Button();
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void Draw() const;
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void Update(float elapsedSec);
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@@ -20,8 +20,8 @@ public:
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private:
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Texture* m_Texture{ nullptr };
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Point2f m_Position;
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Point2f m_Size;
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Vector2f m_Position;
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Vector2f m_Size;
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bool m_IsHovered{ false };
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bool m_IsPressed{ false };
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@@ -1,7 +1,7 @@
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#include "pch.h"
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#include "Screen.h"
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Screen::Screen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
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Screen::Screen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
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m_Background = manager->GetTexture(filePath);
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}
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Screen::~Screen() {
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@@ -10,7 +10,7 @@ class Screen
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{
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public:
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Screen() = default;
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Screen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager);
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Screen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
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virtual ~Screen();
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@@ -19,8 +19,8 @@ public:
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virtual void Update(float elapsedSecs);
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virtual void Draw() const;
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private:
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Point2f m_Position;
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Point2f m_Size;
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Vector2f m_Position;
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Vector2f m_Size;
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Texture* m_Background{ nullptr };
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@@ -3,40 +3,40 @@
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#include "ScreenManager.h"
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#include "utils.h"
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FuelScreen::FuelScreen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager): Screen(filePath, pos, size, manager)
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FuelScreen::FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): Screen(filePath, pos, size, manager)
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{
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Point2f fuelScreenSize = Point2f { 492, 396 };
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Point2f fuelScreenCenter = Point2f { utils::GetViewport().x / 2 - fuelScreenSize.x / 2, utils::GetViewport().y / 2 - fuelScreenSize.y / 2 };
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const Vector2f fuelScreenSize = Vector2f { 492, 396 };
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// Vector2f fuelScreenCenter = Vector2f { utils::GetViewport().x / 2 - fuelScreenSize.x / 2, utils::GetViewport().y / 2 - fuelScreenSize.y / 2 };
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const Vector2f ScreenCenter = Vector2f { utils::GetViewport().x / 2, utils::GetViewport().y / 2 };
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Point2f closeButtonOffset = Point2f { 460, 396 - 14 };
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Point2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
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const Vector2f fuelScreenCenter = ScreenCenter - fuelScreenSize / 2;
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const Vector2f closeButtonOffset = Vector2f { 460, 396 - 14 };
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Vector2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
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closeButtonPos.y -= 18;
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Button* closeFuelButton = new Button { "gui/close.png", closeButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
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Button* closeFuelButton = new Button { "gui/close.png", closeButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
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closeFuelButton->SetOnClick([this]() { ScreenManager::GetInstance()->CloseScreen(); });
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this->AddButton(closeFuelButton);
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Point2f oneDollarButtonPos = Point2f { 451, 287 };
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oneDollarButtonPos += fuelScreenCenter;
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Button* fiveDollarButton = new Button { "gui/fuel/5dollars.png", oneDollarButtonPos , Point2f{0,0}, TextureManager::GetInstance() };
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const Vector2f oneDollarButtonPos = Vector2f { 451, 287 };
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Button* fiveDollarButton = new Button { "gui/fuel/5dollars.png", oneDollarButtonPos , Vector2f{0,0}, TextureManager::GetInstance() };
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this->AddButton(fiveDollarButton);
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Point2f tenDollarButtonPos = oneDollarButtonPos + Point2f { 113, -1 };
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tenDollarButtonPos += fuelScreenCenter;
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Button* tenDollarButton = new Button { "gui/fuel/10dollars.png", tenDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
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const Vector2f tenDollarButtonPos = oneDollarButtonPos + Vector2f { 113, -1 };
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Button* tenDollarButton = new Button { "gui/fuel/10dollars.png", tenDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
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this->AddButton(tenDollarButton);
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Point2f twentyFiveDollarButtonPos = oneDollarButtonPos + Point2f { 0, -89 };
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twentyFiveDollarButtonPos += fuelScreenCenter;
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Button* twentyFiveDollarButton = new Button { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
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const Vector2f twentyFiveDollarButtonPos = oneDollarButtonPos + Vector2f { 0, -89 };
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Button* twentyFiveDollarButton = new Button { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
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this->AddButton(twentyFiveDollarButton);
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Point2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Point2f { 114, 0 };
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Button* fiftyDollarButton = new Button { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
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const Vector2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Vector2f { 114, 0 };
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Button* fiftyDollarButton = new Button { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
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this->AddButton(fiftyDollarButton);
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Point2f fillTankButtonPos = Point2f { 450, 108 };
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fillTankButtonPos += fuelScreenCenter;
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Button* fillTankButton = new Button { "gui/fuel/fillTank.png", fillTankButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
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const Vector2f fillTankButtonPos = Vector2f { 450, 108 };
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Button* fillTankButton = new Button { "gui/fuel/fillTank.png", fillTankButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
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this->AddButton(fillTankButton);
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}
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@@ -5,7 +5,7 @@ class FuelScreen : public Screen
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{
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public:
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FuelScreen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager);
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FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
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virtual void Draw() const override;
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virtual void Update(float elapsedSecs) override;
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@@ -34,12 +34,12 @@ void ScreenManager::CloseScreen() {
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}
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void ScreenManager::InitializeScreens() {
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Point2f fuelScreenSize = Point2f { 492, 396 };
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Point2f fuelScreenCenter = Point2f { utils::GetViewport().x / 2 - fuelScreenSize.x / 2, utils::GetViewport().y / 2 - fuelScreenSize.y / 2 };
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Fuel = new FuelScreen { "gui/fuel/background.png", fuelScreenCenter, Point2f { 0, 0 }, TextureManager::GetInstance() };
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Vector2f fuelScreenSize = Vector2f { 492, 396 };
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Vector2f fuelScreenCenter = Vector2f { utils::GetViewport().x / 2 - fuelScreenSize.x / 2, utils::GetViewport().y / 2 - fuelScreenSize.y / 2 };
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Fuel = new FuelScreen { "gui/fuel/background.png", fuelScreenCenter, Vector2f { 0, 0 }, TextureManager::GetInstance() };
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Point2f sellScreenSize = Point2f { 533, 398 };
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Point2f sellScreenCenter = Point2f { utils::GetViewport().x / 2 - sellScreenSize.x / 2, utils::GetViewport().y / 2 - sellScreenSize.y / 2 };
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Vector2f sellScreenSize = Vector2f { 533, 398 };
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Vector2f sellScreenCenter = Vector2f { utils::GetViewport().x / 2 - sellScreenSize.x / 2, utils::GetViewport().y / 2 - sellScreenSize.y / 2 };
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SellScreen = new Screen { "gui/sell/background.png", sellScreenCenter, sellScreenSize, TextureManager::GetInstance() };
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//m_Button = Button { "gui/close.png", closeButtonPos, closeButtonSize, TextureManager::GetInstance() };
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