Remove Point2f, replace with Vector2f

This commit is contained in:
Bram Verhulst
2024-04-17 13:54:48 +02:00
parent 64e96ab209
commit db83ae5e13
42 changed files with 494 additions and 634 deletions

View File

@@ -14,7 +14,7 @@ public:
virtual void Update(float elapsedSec) = 0;
virtual void Draw() const = 0;
virtual void MouseMove(const Point2f& mousePos) = 0;
virtual void MouseMove(const Vector2f& mousePos) = 0;
virtual void ProcessImGui() = 0;
protected:

View File

@@ -16,12 +16,12 @@ MainMenuLevel::~MainMenuLevel() {
void MainMenuLevel::Update(float elapsedSec) {
}
void MainMenuLevel::Draw() const {
m_TextMotherload->Draw(Point2f(200, 100));
m_TextNewGame->Draw(Point2f(200, 200));
m_TextExit->Draw(Point2f(200, 300));
m_TextMotherload->Draw(Vector2f(200, 100));
m_TextNewGame->Draw(Vector2f(200, 200));
m_TextExit->Draw(Vector2f(200, 300));
}
void MainMenuLevel::MouseMove(const Point2f& mousePos) {
void MainMenuLevel::MouseMove(const Vector2f& mousePos) {
}
void MainMenuLevel::ProcessImGui() {
}

View File

@@ -11,7 +11,7 @@ public:
void Update(float elapsedSec) override;
void Draw() const override;
void MouseMove(const Point2f& mousePos) override;
void MouseMove(const Vector2f& mousePos) override;
void ProcessImGui() override;
private:

View File

@@ -16,7 +16,7 @@
class GroundTileType;
WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_gridManager(WorldGridManager()),
m_player(Player { Point2f { 0, 100 }, TextureManager::GetInstance() }),
m_player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }),
m_mousePos { 0, 0 },
m_viewport(viewport),
m_screenManager(ScreenManager::GetInstance()) {
@@ -24,7 +24,7 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
const int actualX = x - WORLD_WIDTH / 2;
Point2f pos = Point2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
GroundTileType* type = Tiles::AIR;
switch (utils::randRange(0, 2)) {
case 0:
@@ -54,7 +54,7 @@ WorldLevel::~WorldLevel() {
void WorldLevel::Update(float elapsedSec) {
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
m_mousePos = Point2f { float(mouseX), float(mouseY) };
m_mousePos = Vector2f { float(mouseX), float(mouseY) };
m_mousePos = m_pCamera->TransformMouse(m_mousePos);
@@ -101,12 +101,12 @@ void WorldLevel::Update(float elapsedSec) {
screen->Update(elapsedSec);
}
//Point2f playerPos = m_player.GetPosition();
//Point2f newCameraPos = playerPos;
//Vector2f playerPos = m_player.GetPosition();
//Vector2f newCameraPos = playerPos;
//m_pCamera->SetPosition(newCameraPos);
//place the player in the center of the camera
//m_pCamera->SetPosition(Point2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
//m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
}
void WorldLevel::Draw() const {
@@ -141,7 +141,7 @@ void WorldLevel::Draw() const {
screen->Draw();
}
}
void WorldLevel::MouseMove(const Point2f& mousePos) {
void WorldLevel::MouseMove(const Vector2f& mousePos) {
m_mousePos = mousePos;
}
@@ -175,7 +175,7 @@ void WorldLevel::ProcessImGui() {
ImGui::EndMenu();
}
const Point2f screenPos = utils::GetMousePos();
const Vector2f screenPos = utils::GetMousePos();
const std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")";
if(ImGui::BeginMenu(mousePos.c_str())) {
@@ -198,7 +198,7 @@ void WorldLevel::ProcessImGui() {
ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
if (ImGui::Button("Reset Camera")) {
m_pCamera->SetPosition(Point2f { -m_viewport.width / 2, -m_viewport.height / 2 });
m_pCamera->SetPosition(Vector2f { -m_viewport.width / 2, -m_viewport.height / 2 });
}
ImGui::End();
}

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@@ -18,7 +18,7 @@ public:
void Update(float elapsedSec) override;
void Draw() const override;
void MouseMove(const Point2f& mousePos) override;
void MouseMove(const Vector2f& mousePos) override;
void ProcessImGui() override;
WorldGridManager& GetGridManager() {
@@ -30,7 +30,7 @@ public:
private:
WorldGridManager m_gridManager {};
Player m_player;
Point2f m_mousePos {};
Vector2f m_mousePos {};
Rectf m_viewport;
@@ -38,6 +38,8 @@ private:
WorldTile* m_pSelectedTile { nullptr };
float testLerp{ 0.0f };
// ImGui Vars
bool m_ShowTextureManagerWindow { false };
bool m_ShowCameraWindow { false };