mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-18 21:09:19 +01:00
Add more ores
Add weighted random distribution
This commit is contained in:
93
.idea/.idea.Motherload/.idea/workspace.xml
generated
93
.idea/.idea.Motherload/.idea/workspace.xml
generated
@@ -12,12 +12,23 @@
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<change beforePath="$PROJECT_DIR$/Engine/BaseGame.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/BaseGame.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/BaseGame.h" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/BaseGame.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/Building.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/Building.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/dirt/special/hardLeft.png" beforeDir="false" afterPath="$PROJECT_DIR$/Resources/tiles/dirt/special/hardLeft.png" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/main.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Lava_1.jpg" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Lava_2.jpg" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Lava_3.jpg" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Stone_1.jpg" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Stone_2.jpg" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/tiles/ores/Ore_Stone_3.jpg" beforeDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -32,11 +43,12 @@
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</option>
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/Animations/Animation.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/Camera.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/main.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/main.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/pch.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/pch.h" root0="FORCE_HIGHLIGHTING" />
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</component>
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@@ -56,28 +68,28 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent">{
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"keyToString": {
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"C++ Project.Game.executor": "Run",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"ignore.virus.scanning.warn.message": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"C++ Project.Game.executor": "Run",
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"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
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"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
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"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
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"keyToStringList": {
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"rider.external.source.directories": [
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"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache",
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"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
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"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
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]
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}]]></component>
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<component name="RunManager">
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<configuration_1>
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@@ -90,6 +102,7 @@
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</configuration_1>
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<configuration_2>
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<option name="CONFIGURATION" value="Debug" />
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@@ -101,6 +114,7 @@
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<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="TERMINAL_INTERACTION_BEHAVIOR" value="FORCE_CONSOLE" />
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</configuration_2>
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<configuration_3>
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<option name="CONFIGURATION" value="Release" />
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@@ -112,6 +126,7 @@
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<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="TERMINAL_INTERACTION_BEHAVIOR" value="FORCE_CONSOLE" />
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</configuration_3>
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<configuration_4>
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<option name="CONFIGURATION" value="Release" />
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@@ -123,8 +138,10 @@
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<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="TERMINAL_INTERACTION_BEHAVIOR" value="FORCE_CONSOLE" />
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<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/Game/Game.vcxproj" />
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@@ -189,7 +206,12 @@
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<workItem from="1713817523511" duration="347000" />
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<task id="LOCAL-00001" summary="Rework Tile detection system">
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<option name="closed" value="true" />
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@@ -263,13 +285,22 @@
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<option name="project" value="LOCAL" />
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<updated>1713637256627</updated>
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<option name="localTasksCounter" value="10" />
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<task id="LOCAL-00010" summary="Added Buildings Fixed rendering bugs with edges">
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<created>1713738730939</created>
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<option name="number" value="00010" />
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<option name="project" value="LOCAL" />
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<updated>1713738730939</updated>
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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<MESSAGE value="Rework Tile detection system" />
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@@ -281,14 +312,8 @@
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<MESSAGE value="Pre Point2f Nuke Fixed drawing, Added general optimisations" />
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<expand />
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