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Add more ores
Add weighted random distribution
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@@ -6,15 +6,19 @@ class Building
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{
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public:
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Building(const std::string& filePath, const Vector2f& position, TextureManager* pTextureManager);
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Building(const Building& other) = delete;
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Building(Building&& other) = delete;
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~Building();
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void Draw() const;
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void Update(float dt);
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private:
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Texture* m_Texture;
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Vector2f m_Position;
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Vector2f m_Size;
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Rectf m_boundingBox;
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};
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