Add more ores

Add weighted random distribution
This commit is contained in:
Bram Verhulst
2024-04-22 22:34:29 +02:00
parent e578a77d84
commit e75b80eea8
25 changed files with 198 additions and 94 deletions

View File

@@ -21,26 +21,12 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_viewport(viewport),
m_screenManager(ScreenManager::GetInstance()) {
// The grid is 34 x 50 big, the top center is 0,0 in world coords
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
const int actualX = x - WORLD_WIDTH / 2;
Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
GroundTileType* type = Tiles::AIR;
switch (utils::randRange(0, 2)) {
case 0:
type = Tiles::DIRT;
break;
case 1:
type = Tiles::IRON;
break;
case 2:
//AIR
break;
default:
std::cout << "??" << '\n';
}
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, Tiles::DIRT, TextureManager::GetInstance(), &m_gridManager });
GroundTileType* type = getRandomGroundTile();
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_gridManager });
}
}
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
@@ -257,9 +243,11 @@ void WorldLevel::ProcessImGui() {
if (m_ShowCameraWindow) {
ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
ImGui::Text("Camera Scale: %f", m_pCamera->GetScale());
ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
if (ImGui::Button("Reset Camera")) {
m_pCamera->SetPosition(Vector2f { -m_viewport.width / 2, -m_viewport.height / 2 });
m_pCamera->SetScale(1.0f);
}
ImGui::End();
}