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Add more ores
Add weighted random distribution
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@@ -30,7 +30,12 @@ enum class DigDirection
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class Player
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{
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public:
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Player(const Vector2f& Position, TextureManager* pTextureManager);
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explicit Player(const Vector2f& Position, TextureManager* pTextureManager);
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Player( const Player& other ) = default;
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Player(Player&& other) = default;
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~Player();
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Collision::CollisionRect GetCollisionRect() const;
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void Update(float elapsedTime, WorldLevel& level);
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void Draw() const;
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