Update Screen system

Added FuelScreen (Working buttons)
Added SellScreen (Nothing working)
This commit is contained in:
Bram Verhulst
2024-04-04 00:07:45 +02:00
parent df9e2f0b64
commit eb4c7b4d76
20 changed files with 759 additions and 45 deletions

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@@ -151,6 +151,7 @@
<ClCompile Include="Animations\Animation.cpp"/>
<ClCompile Include="Camera.cpp"/>
<ClCompile Include="Game.cpp"/>
<ClCompile Include="GameManager.cpp" />
<ClCompile Include="GridSystem\WorldGridManager.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -301,6 +302,8 @@
</ClCompile>
<ClCompile Include="Gui\Button.cpp" />
<ClCompile Include="Gui\Screen.cpp" />
<ClCompile Include="Gui\Screens\FuelScreen.cpp" />
<ClCompile Include="Gui\Screens\ScreenManager.cpp" />
<ClCompile Include="Level.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -458,10 +461,13 @@
<ClInclude Include="Animations\Animation.h"/>
<ClInclude Include="Camera.h"/>
<ClInclude Include="Game.h"/>
<ClInclude Include="GameManager.h" />
<ClInclude Include="GridSystem\WorldGridManager.h"/>
<ClInclude Include="GridSystem\WorldTile.h"/>
<ClInclude Include="Gui\Button.h" />
<ClInclude Include="Gui\Screen.h" />
<ClInclude Include="Gui\Screens\FuelScreen.h" />
<ClInclude Include="Gui\Screens\ScreenManager.h" />
<ClInclude Include="Level.h"/>
<ClInclude Include="pch.h"/>
<ClInclude Include="Player.h"/>

1
Game/GameManager.cpp Normal file
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@@ -0,0 +1 @@
#include "GameManager.h"

12
Game/GameManager.h Normal file
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@@ -0,0 +1,12 @@
#pragma once
#include "Player.h"
class GameManager
{
public:
float balance{ 0.0f };
float fuel{ 0.0f };
private:
GameManager() = default;
};

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@@ -1 +1,37 @@
#include "Button.h"
#include <iostream>
#include "colors.h"
#include "utils.h"
Button::Button(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
m_Texture = manager->GetTexture(filePath);
if(size.x == 0 && size.y == 0) {
m_Size = Point2f{float(m_Texture->GetWidth()), float(m_Texture->GetHeight())};
}
std::cout << "Button created" << '\n';
}
Button::~Button() {
std::cout << "Button destroyed" << '\n';
}
void Button::Draw() const {
Rectf dest = Rectf(m_Position, m_Size);
Rectf src = Rectf(0, 0, m_Texture->GetWidth(), m_Texture->GetHeight());
if(m_IsHovered) {
m_Texture->Draw(dest, src, false);
}
}
void Button::Update(float elapsedSec) {
Point2f mousePos = utils::GetMousePos();
Rectf buttonRect = Rectf(m_Position, m_Size);
this->m_IsHovered = utils::IsPointInRect(mousePos, buttonRect);
m_IsPressed = m_IsHovered && utils::IsMouseButtonDown(SDL_BUTTON_LEFT);
if(m_IsPressed) {
m_OnClick();
}
}

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@@ -1,13 +1,22 @@
#pragma once
#include <functional>
#include <iostream>
#include "Texture.h"
#include "../TextureManager.h"
class Button
{
public:
Button() = default;
Button(const std::string& filePath, Point2f pos, Point2f size);
Button(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager);
~Button();
void Draw() const;
void Update(float elapsedSec);
void SetOnClick(std::function<void(void)> onClick) {
m_OnClick = onClick;
}
private:
Texture* m_Texture{ nullptr };
@@ -16,4 +25,6 @@ private:
bool m_IsHovered{ false };
bool m_IsPressed{ false };
std::function<void(void)> m_OnClick{ []() { std::cout << "Button not implemented" << std::endl; } };
};

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@@ -6,9 +6,16 @@ Screen::Screen(const std::string& filePath, Point2f pos, Point2f size,TextureMan
Screen::~Screen() {
}
void Screen::Update(float elapsedSecs) {
for(Button* b : m_Buttons) {
b->Update(elapsedSecs);
}
}
void Screen::Draw() const {
Rectf dest = Rectf(m_Position, m_Size);
Rectf src = Rectf(0,0, m_Background->GetWidth(), m_Background->GetHeight());
m_Background->Draw(dest, src, false);
for(Button* b: m_Buttons) {
b->Draw();
}
}

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@@ -1,4 +1,7 @@
#pragma once
#include <vector>
#include "Button.h"
#include "structs.h"
#include "Texture.h"
#include "../TextureManager.h"
@@ -9,18 +12,17 @@ public:
Screen() = default;
Screen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager);
~Screen();
virtual ~Screen();
void setActive(bool active) { m_Active = active; }
void toggleActive() { m_Active = !m_Active; }
void AddButton(Button* button) { m_Buttons.push_back(button); }
void Update(float elapsedSecs);
void Draw() const;
virtual void Update(float elapsedSecs);
virtual void Draw() const;
private:
Point2f m_Position;
Point2f m_Size;
Texture* m_Background{ nullptr };
bool m_Active{ false };
std::vector<Button*> m_Buttons;
};

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@@ -0,0 +1,10 @@
#include "FuelScreen.h"
FuelScreen::FuelScreen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager): Screen(filePath, pos, size, manager)
{
}
void FuelScreen::Draw() const {
Screen::Draw();
}
void FuelScreen::Update(float elapsedSecs) {
Screen::Update(elapsedSecs);
}

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@@ -0,0 +1,13 @@
#pragma once
#include "../Screen.h"
class FuelScreen : public Screen
{
public:
FuelScreen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager);
virtual void Draw() const override;
virtual void Update(float elapsedSecs) override;
};

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@@ -0,0 +1,77 @@
#include "ScreenManager.h"
#include "FuelScreen.h"
#include "utils.h"
ScreenManager* ScreenManager::m_pInstance = nullptr;
Screen* ScreenManager::Fuel{ nullptr };
Screen* ScreenManager::SellScreen{ nullptr };
ScreenManager* ScreenManager::GetInstance() {
if(m_pInstance == nullptr) {
m_pInstance = new ScreenManager();
}
if(!m_pInstance->m_AreScreensInitialized) {
m_pInstance->InitializeScreens(); //TODO: Ask if this a hack
m_pInstance->m_AreScreensInitialized = true;
}
return m_pInstance;
}
void ScreenManager::OpenScreen(Screen* screen) {
if(m_IsScreenOpen == false) {
m_currentScreen = screen;
m_IsScreenOpen = true;
}
}
void ScreenManager::CloseScreen() {
if(m_IsScreenOpen == true) {
m_IsScreenOpen = false;
m_currentScreen = nullptr;
}
}
void ScreenManager::InitializeScreens() {
Point2f fuelScreenSize = Point2f { 492, 396 };
Point2f fuelScreenCenter = Point2f { utils::GetViewport().x / 2 - fuelScreenSize.x / 2, utils::GetViewport().y / 2 - fuelScreenSize.y / 2 };
Fuel = new FuelScreen { "gui/fuel/background.png", fuelScreenCenter, fuelScreenSize, TextureManager::GetInstance() };
Point2f closeButtonOffset = Point2f { 460, 396 - 14 };
Point2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
closeButtonPos.y -= 18;
Button* closeFuelButton = new Button { "gui/close.png", closeButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
closeFuelButton->SetOnClick([this]() { CloseScreen(); });
Fuel->AddButton(closeFuelButton);
Point2f oneDollarButtonPos = Point2f { 451, 287 };
oneDollarButtonPos += fuelScreenCenter;
Button* fiveDollarButton = new Button { "gui/fuel/5dollars.png", oneDollarButtonPos , Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(fiveDollarButton);
Point2f tenDollarButtonPos = oneDollarButtonPos + Point2f { 113, -1 };
tenDollarButtonPos += fuelScreenCenter;
Button* tenDollarButton = new Button { "gui/fuel/10dollars.png", tenDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(tenDollarButton);
Point2f twentyFiveDollarButtonPos = oneDollarButtonPos + Point2f { 0, -89 };
twentyFiveDollarButtonPos += fuelScreenCenter;
Button* twentyFiveDollarButton = new Button { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(twentyFiveDollarButton);
Point2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Point2f { 114, 0 };
Button* fiftyDollarButton = new Button { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(fiftyDollarButton);
Point2f fillTankButtonPos = Point2f { 450, 108 };
fillTankButtonPos += fuelScreenCenter;
Button* fillTankButton = new Button { "gui/fuel/fillTank.png", fillTankButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(fillTankButton);
Point2f sellScreenSize = Point2f { 533, 398 };
Point2f sellScreenCenter = Point2f { utils::GetViewport().x / 2 - sellScreenSize.x / 2, utils::GetViewport().y / 2 - sellScreenSize.y / 2 };
SellScreen = new Screen { "gui/sell/background.png", sellScreenCenter, sellScreenSize, TextureManager::GetInstance() };
//m_Button = Button { "gui/close.png", closeButtonPos, closeButtonSize, TextureManager::GetInstance() };
}

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@@ -0,0 +1,31 @@
#pragma once
#include "../Screen.h"
class ScreenManager
{
public:
static ScreenManager* GetInstance();
void OpenScreen(Screen* screen);
void CloseScreen();
Screen* GetCurrentScreen() { return m_currentScreen; }
static ScreenManager* m_pInstance;
static Screen* Fuel;
static Screen* SellScreen;
private:
ScreenManager() = default;
void InitializeScreens();
bool m_IsScreenOpen{ false };
Screen* m_currentScreen;
bool m_AreScreensInitialized{ false };
};

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@@ -14,7 +14,6 @@ private:
~TextureManager();
static TextureManager* m_pInstance;
private:
std::map<std::string, Texture *> m_Textures {};
};

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@@ -10,6 +10,7 @@
#include "colors.h"
#include "utils.h"
#include "GridSystem/WorldTile.h"
#include "Gui/Screens/ScreenManager.h"
class GroundTileType;
@@ -17,7 +18,8 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_gridManager(WorldGridManager()),
m_player(Player { Point2f { 0, 100 }, TextureManager::GetInstance() }),
m_mousePos { 0, 0 },
m_viewport(viewport) {
m_viewport(viewport),
m_screenManager(ScreenManager::GetInstance()) {
// The grid is 34 x 50 big, the top center is 0,0 in world coords
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
@@ -44,8 +46,7 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR);
}
Point2f screenCenterPos = Point2f { m_viewport.width / 2 - 492 / 2, m_viewport.height / 2 - 396 / 2 };
m_screen = Screen{ "gui/fuel/background.png", screenCenterPos, Point2f { 492, 396 }, TextureManager::GetInstance() };
}
WorldLevel::~WorldLevel() {
//delete m_pTextTexture;
@@ -81,6 +82,11 @@ void WorldLevel::Update(float elapsedSec) {
t->SetTileType(Tiles::AIR);
}
Screen* screen = m_screenManager->GetCurrentScreen();
if (screen != nullptr) {
screen->Update(elapsedSec);
}
//Point2f playerPos = m_player.GetPosition();
//Point2f newCameraPos = playerPos;
//m_pCamera->SetPosition(newCameraPos);
@@ -123,8 +129,10 @@ void WorldLevel::Draw() const {
m_pCamera->EndRendering();
utils::FillRect(utils::GetMousePos(), 10, 10);
m_screen.Draw();
const Screen* screen = m_screenManager->GetCurrentScreen();
if (screen != nullptr) {
screen->Draw();
}
}
void WorldLevel::MouseMove(const Point2f& mousePos) {
m_mousePos = mousePos;
@@ -144,8 +152,29 @@ void WorldLevel::ProcessImGui() {
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu(std::to_string(utils::isKeyPressed(SDL_SCANCODE_S)).c_str())) {
if(ImGui::BeginMenu("Screens")) {
if(ImGui::MenuItem("Open Fuel screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::Fuel);
}
if(ImGui::MenuItem("Open Sell screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::SellScreen);
}
if(ImGui::MenuItem("Close Screen")) {
ScreenManager::GetInstance()->CloseScreen();
}
ImGui::EndMenu();
}
Point2f screenPos = utils::GetMousePos();
std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")";
if(ImGui::BeginMenu(mousePos.c_str())) {
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}

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@@ -4,7 +4,9 @@
#include "Player.h"
#include "utils.h"
#include "GridSystem/WorldGridManager.h"
#include "Gui/Button.h"
#include "Gui/Screen.h"
#include "Gui/Screens/ScreenManager.h"
class WorldLevel : public Level
@@ -35,10 +37,11 @@ private:
Rectf m_viewport;
Screen m_screen;
ScreenManager* m_screenManager;
// ImGui Vars
bool m_ShowTextureManagerWindow { false };
bool m_ShowCameraWindow { false };
bool m_ShowPlayerInfo { true };
bool m_ShowPlayerInfo { false };
};

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@@ -6,12 +6,14 @@
void StartHeapControl();
void DumpMemoryLeaks();
Point2f Viewport { 900.f, 500.f };
int SDL_main(int argv, char** args) {
srand(static_cast<unsigned int>(time(nullptr)));
StartHeapControl();
auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", 900.f, 500.f } } };
auto pGame { new Game { Window { "Motherload - Verhulst, Bram - 1DAEGD16E", Viewport.x, Viewport.y } } };
pGame->Run();
delete pGame;