Update Screen system

Added FuelScreen (Working buttons)
Added SellScreen (Nothing working)
This commit is contained in:
Bram Verhulst
2024-04-04 00:07:45 +02:00
parent df9e2f0b64
commit eb4c7b4d76
20 changed files with 759 additions and 45 deletions

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#include "FuelScreen.h"
FuelScreen::FuelScreen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager): Screen(filePath, pos, size, manager)
{
}
void FuelScreen::Draw() const {
Screen::Draw();
}
void FuelScreen::Update(float elapsedSecs) {
Screen::Update(elapsedSecs);
}

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#pragma once
#include "../Screen.h"
class FuelScreen : public Screen
{
public:
FuelScreen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager);
virtual void Draw() const override;
virtual void Update(float elapsedSecs) override;
};

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#include "ScreenManager.h"
#include "FuelScreen.h"
#include "utils.h"
ScreenManager* ScreenManager::m_pInstance = nullptr;
Screen* ScreenManager::Fuel{ nullptr };
Screen* ScreenManager::SellScreen{ nullptr };
ScreenManager* ScreenManager::GetInstance() {
if(m_pInstance == nullptr) {
m_pInstance = new ScreenManager();
}
if(!m_pInstance->m_AreScreensInitialized) {
m_pInstance->InitializeScreens(); //TODO: Ask if this a hack
m_pInstance->m_AreScreensInitialized = true;
}
return m_pInstance;
}
void ScreenManager::OpenScreen(Screen* screen) {
if(m_IsScreenOpen == false) {
m_currentScreen = screen;
m_IsScreenOpen = true;
}
}
void ScreenManager::CloseScreen() {
if(m_IsScreenOpen == true) {
m_IsScreenOpen = false;
m_currentScreen = nullptr;
}
}
void ScreenManager::InitializeScreens() {
Point2f fuelScreenSize = Point2f { 492, 396 };
Point2f fuelScreenCenter = Point2f { utils::GetViewport().x / 2 - fuelScreenSize.x / 2, utils::GetViewport().y / 2 - fuelScreenSize.y / 2 };
Fuel = new FuelScreen { "gui/fuel/background.png", fuelScreenCenter, fuelScreenSize, TextureManager::GetInstance() };
Point2f closeButtonOffset = Point2f { 460, 396 - 14 };
Point2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
closeButtonPos.y -= 18;
Button* closeFuelButton = new Button { "gui/close.png", closeButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
closeFuelButton->SetOnClick([this]() { CloseScreen(); });
Fuel->AddButton(closeFuelButton);
Point2f oneDollarButtonPos = Point2f { 451, 287 };
oneDollarButtonPos += fuelScreenCenter;
Button* fiveDollarButton = new Button { "gui/fuel/5dollars.png", oneDollarButtonPos , Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(fiveDollarButton);
Point2f tenDollarButtonPos = oneDollarButtonPos + Point2f { 113, -1 };
tenDollarButtonPos += fuelScreenCenter;
Button* tenDollarButton = new Button { "gui/fuel/10dollars.png", tenDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(tenDollarButton);
Point2f twentyFiveDollarButtonPos = oneDollarButtonPos + Point2f { 0, -89 };
twentyFiveDollarButtonPos += fuelScreenCenter;
Button* twentyFiveDollarButton = new Button { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(twentyFiveDollarButton);
Point2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Point2f { 114, 0 };
Button* fiftyDollarButton = new Button { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(fiftyDollarButton);
Point2f fillTankButtonPos = Point2f { 450, 108 };
fillTankButtonPos += fuelScreenCenter;
Button* fillTankButton = new Button { "gui/fuel/fillTank.png", fillTankButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
Fuel->AddButton(fillTankButton);
Point2f sellScreenSize = Point2f { 533, 398 };
Point2f sellScreenCenter = Point2f { utils::GetViewport().x / 2 - sellScreenSize.x / 2, utils::GetViewport().y / 2 - sellScreenSize.y / 2 };
SellScreen = new Screen { "gui/sell/background.png", sellScreenCenter, sellScreenSize, TextureManager::GetInstance() };
//m_Button = Button { "gui/close.png", closeButtonPos, closeButtonSize, TextureManager::GetInstance() };
}

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#pragma once
#include "../Screen.h"
class ScreenManager
{
public:
static ScreenManager* GetInstance();
void OpenScreen(Screen* screen);
void CloseScreen();
Screen* GetCurrentScreen() { return m_currentScreen; }
static ScreenManager* m_pInstance;
static Screen* Fuel;
static Screen* SellScreen;
private:
ScreenManager() = default;
void InitializeScreens();
bool m_IsScreenOpen{ false };
Screen* m_currentScreen;
bool m_AreScreensInitialized{ false };
};