mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-16 22:41:48 +01:00
Update Screen system
Added FuelScreen (Working buttons) Added SellScreen (Nothing working)
This commit is contained in:
10
Game/Gui/Screens/FuelScreen.cpp
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10
Game/Gui/Screens/FuelScreen.cpp
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#include "FuelScreen.h"
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FuelScreen::FuelScreen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager): Screen(filePath, pos, size, manager)
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{
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}
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void FuelScreen::Draw() const {
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Screen::Draw();
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}
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void FuelScreen::Update(float elapsedSecs) {
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Screen::Update(elapsedSecs);
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}
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13
Game/Gui/Screens/FuelScreen.h
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13
Game/Gui/Screens/FuelScreen.h
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#pragma once
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#include "../Screen.h"
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class FuelScreen : public Screen
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{
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public:
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FuelScreen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager);
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virtual void Draw() const override;
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virtual void Update(float elapsedSecs) override;
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};
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77
Game/Gui/Screens/ScreenManager.cpp
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77
Game/Gui/Screens/ScreenManager.cpp
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#include "ScreenManager.h"
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#include "FuelScreen.h"
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#include "utils.h"
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ScreenManager* ScreenManager::m_pInstance = nullptr;
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Screen* ScreenManager::Fuel{ nullptr };
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Screen* ScreenManager::SellScreen{ nullptr };
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ScreenManager* ScreenManager::GetInstance() {
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if(m_pInstance == nullptr) {
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m_pInstance = new ScreenManager();
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}
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if(!m_pInstance->m_AreScreensInitialized) {
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m_pInstance->InitializeScreens(); //TODO: Ask if this a hack
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m_pInstance->m_AreScreensInitialized = true;
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}
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return m_pInstance;
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}
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void ScreenManager::OpenScreen(Screen* screen) {
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if(m_IsScreenOpen == false) {
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m_currentScreen = screen;
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m_IsScreenOpen = true;
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}
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}
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void ScreenManager::CloseScreen() {
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if(m_IsScreenOpen == true) {
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m_IsScreenOpen = false;
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m_currentScreen = nullptr;
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}
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}
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void ScreenManager::InitializeScreens() {
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Point2f fuelScreenSize = Point2f { 492, 396 };
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Point2f fuelScreenCenter = Point2f { utils::GetViewport().x / 2 - fuelScreenSize.x / 2, utils::GetViewport().y / 2 - fuelScreenSize.y / 2 };
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Fuel = new FuelScreen { "gui/fuel/background.png", fuelScreenCenter, fuelScreenSize, TextureManager::GetInstance() };
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Point2f closeButtonOffset = Point2f { 460, 396 - 14 };
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Point2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
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closeButtonPos.y -= 18;
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Button* closeFuelButton = new Button { "gui/close.png", closeButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
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closeFuelButton->SetOnClick([this]() { CloseScreen(); });
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Fuel->AddButton(closeFuelButton);
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Point2f oneDollarButtonPos = Point2f { 451, 287 };
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oneDollarButtonPos += fuelScreenCenter;
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Button* fiveDollarButton = new Button { "gui/fuel/5dollars.png", oneDollarButtonPos , Point2f{0,0}, TextureManager::GetInstance() };
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Fuel->AddButton(fiveDollarButton);
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Point2f tenDollarButtonPos = oneDollarButtonPos + Point2f { 113, -1 };
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tenDollarButtonPos += fuelScreenCenter;
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Button* tenDollarButton = new Button { "gui/fuel/10dollars.png", tenDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
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Fuel->AddButton(tenDollarButton);
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Point2f twentyFiveDollarButtonPos = oneDollarButtonPos + Point2f { 0, -89 };
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twentyFiveDollarButtonPos += fuelScreenCenter;
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Button* twentyFiveDollarButton = new Button { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
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Fuel->AddButton(twentyFiveDollarButton);
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Point2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Point2f { 114, 0 };
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Button* fiftyDollarButton = new Button { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
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Fuel->AddButton(fiftyDollarButton);
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Point2f fillTankButtonPos = Point2f { 450, 108 };
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fillTankButtonPos += fuelScreenCenter;
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Button* fillTankButton = new Button { "gui/fuel/fillTank.png", fillTankButtonPos, Point2f{0,0}, TextureManager::GetInstance() };
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Fuel->AddButton(fillTankButton);
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Point2f sellScreenSize = Point2f { 533, 398 };
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Point2f sellScreenCenter = Point2f { utils::GetViewport().x / 2 - sellScreenSize.x / 2, utils::GetViewport().y / 2 - sellScreenSize.y / 2 };
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SellScreen = new Screen { "gui/sell/background.png", sellScreenCenter, sellScreenSize, TextureManager::GetInstance() };
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//m_Button = Button { "gui/close.png", closeButtonPos, closeButtonSize, TextureManager::GetInstance() };
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}
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31
Game/Gui/Screens/ScreenManager.h
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31
Game/Gui/Screens/ScreenManager.h
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#pragma once
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#include "../Screen.h"
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class ScreenManager
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{
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public:
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static ScreenManager* GetInstance();
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void OpenScreen(Screen* screen);
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void CloseScreen();
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Screen* GetCurrentScreen() { return m_currentScreen; }
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static ScreenManager* m_pInstance;
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static Screen* Fuel;
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static Screen* SellScreen;
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private:
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ScreenManager() = default;
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void InitializeScreens();
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bool m_IsScreenOpen{ false };
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Screen* m_currentScreen;
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bool m_AreScreensInitialized{ false };
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};
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