mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-18 21:09:19 +01:00
Fixed sidePieces (Need to add more cases tho)
This commit is contained in:
44
.idea/.idea.Motherload/.idea/workspace.xml
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44
.idea/.idea.Motherload/.idea/workspace.xml
generated
@@ -10,32 +10,10 @@
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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<component name="ChangeListManager">
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<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
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<change afterPath="$PROJECT_DIR$/Engine/Text.cpp" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Engine/Text.h" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Game/Levels/MainMenu/MainMenuLevel.cpp" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Game/Levels/MainMenu/MainMenuLevel.h" afterDir="false" />
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<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="Fix precompiled headers Added edge detection (if it works :/)">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/Engine.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/Engine.vcxproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Animations/Animation.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Animations/Animation.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj.filters" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj.filters" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GameManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GameManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldGridManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Button.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Button.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screen.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screen.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/FuelScreen.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/FuelScreen.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/ScreenManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/ScreenManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Level.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/Level.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Level.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/Level.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -208,6 +186,11 @@
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/Animations/Animation.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/Animations/Animation.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/Camera.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/pch.cpp" root0="FORCE_HIGHLIGHTING" />
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@@ -341,7 +324,7 @@
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<workItem from="1712269212956" duration="5658000" />
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<workItem from="1712313346695" duration="4041000" />
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<workItem from="1712322453730" duration="533000" />
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<workItem from="1712328371740" duration="10932000" />
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<workItem from="1712328371740" duration="12603000" />
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</task>
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<task id="LOCAL-00001" summary="Rework Tile detection system">
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<option name="closed" value="true" />
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@@ -375,7 +358,15 @@
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<option name="project" value="LOCAL" />
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<updated>1712182067316</updated>
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</task>
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<option name="localTasksCounter" value="5" />
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<task id="LOCAL-00005" summary="Fix precompiled headers Added edge detection (if it works :/)">
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<option name="closed" value="true" />
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<created>1712359406452</created>
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<option name="number" value="00005" />
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<option name="presentableId" value="LOCAL-00005" />
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<option name="project" value="LOCAL" />
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<updated>1712359406452</updated>
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</task>
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<option name="localTasksCounter" value="6" />
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<servers />
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</component>
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<component name="TypeScriptGeneratedFilesManager">
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@@ -388,7 +379,8 @@
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<MESSAGE value="Reformat + Basic animation system General fixes" />
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<MESSAGE value="Basic screen system" />
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<MESSAGE value="Update Screen system Added FuelScreen (Working buttons) Added SellScreen (Nothing working)" />
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<option name="LAST_COMMIT_MESSAGE" value="Update Screen system Added FuelScreen (Working buttons) Added SellScreen (Nothing working)" />
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<MESSAGE value="Fix precompiled headers Added edge detection (if it works :/)" />
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<option name="LAST_COMMIT_MESSAGE" value="Fix precompiled headers Added edge detection (if it works :/)" />
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</component>
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<component name="XDebuggerManager">
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<watches-manager>
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