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https://github.com/HowestDAE/dae16-VerhulstBram.git
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Add basic controller Support
Fix more memory leaks (seeing a trend here)
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@@ -5,6 +5,7 @@
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#include <algorithm>
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#include "colors.h"
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#include "GroundTileTypeManager.h"
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#include "utils.h"
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#include "Levels/World/WorldLevel.h"
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#include "Animations/Animation.h"
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@@ -105,7 +106,7 @@ bool Player::CanDig(Collision::CollisionDirection dir, WorldLevel& level) {
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GroundTileType type = *tile->GetTileType();
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//TODO: Add a list of non diggable tiles
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if (type == Tiles::Special::HARD_LEFT || type == Tiles::Special::HARD_MIDDLE || type == Tiles::Special::HARD_RIGHT) {
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if (type == GroundTileTypeManager::GetInstance()->HARD_LEFT || type == GroundTileTypeManager::GetInstance()->HARD_MIDDLE || type == GroundTileTypeManager::GetInstance()->HARD_RIGHT) {
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return false;
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}
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@@ -191,7 +192,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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WorldTile* tile = gridManager.GetTileAtIndex(x, y);
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if (*tile->GetTileType() != Tiles::AIR) {
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if (*tile->GetTileType() != GroundTileTypeManager::GetInstance()->AIR) {
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tile->m_Hightlight = false;
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if (Collision::DynamicRectVsRect(this->GetCollisionRect(), elapsedTime, tile->GetCollisionRect().getCollisionRect(), intersectionPoint, normal, t)) {
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contactTimes.emplace_back(std::pair<int, float> { x + y * WORLD_WIDTH, t });
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@@ -273,7 +274,7 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
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std::cout << progress << '\n';
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m_Position = utils::lerp(m_DigStart, m_DigDestination, progress);
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if (progress >= 0.5f && !m_HasDeletedTile) {
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m_DigTile->SetTileType(Tiles::AIR);
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m_DigTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
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m_DigTile = nullptr;
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m_HasDeletedTile = true;
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}
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