Files
dae16-VerhulstBram-GameProject/Game/Levels/Level.h
2024-05-09 00:46:05 +02:00

23 lines
389 B
C++

#pragma once
class Camera;
class Level
{
public:
Level();
explicit Level(Camera* camera);
virtual ~Level();
Level(const Level& other) = default;
Level(Level&& other) = default;
virtual void Update(float elapsedSec) = 0;
virtual void Draw() const = 0;
virtual void MouseMove(const Vector2f& mousePos) = 0;
virtual void ProcessImGui() = 0;
protected:
Camera* m_pCamera;
};