Files
dae16-VerhulstBram-GameProject/Game/Levels/World/WorldLevel.cpp
2024-05-14 12:28:37 +02:00

298 lines
11 KiB
C++

#include <imgui.h>
#include "pch.h"
#include "WorldLevel.h"
#include <algorithm>
#include <iostream>
#include <ostream>
#include "Collision.h"
#include "colors.h"
#include "GroundTileTypeManager.h"
#include "utils.h"
#include "GridSystem/WorldTile.h"
#include "Gui/Screens/ScreenManager.h"
class GroundTileType;
WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_GridManager(WorldGridManager()),
m_Player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }),
m_MousePos { 0, 0 },
m_Viewport(viewport),
m_ScreenManager(ScreenManager::GetInstance()) {
InitializeGroundTiles();
// The grid is 34 x 50 big, the top center is 0,0 in world coords
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
const int actualX = x - WORLD_WIDTH / 2;
Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
GroundTileType* type = getRandomGroundTile();
m_GridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_GridManager });
}
}
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
m_GridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
m_GridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS);
}
m_Buildings.emplace_back(Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f { -750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(Building { "buildings/junkStation.png", Vector2f { 250, -52 }, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(Building { "buildings/repairStation.png", Vector2f { 700, -52 }, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
// Texture* test = new Texture("gui/main/fuel_guage.png");
m_topCover = TextureManager::GetInstance()->GetTexture("topBackground.png");
m_MainScreen = new MainScreen(TextureManager::GetInstance());
}
WorldLevel::~WorldLevel() {
delete m_MainScreen;
}
void WorldLevel::Update(float elapsedSec) {
m_Fps = 1 / elapsedSec;
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
m_MousePos = Vector2f { float(mouseX), float(mouseY) };
m_MousePos = m_pCamera->TransformMouse(m_MousePos);
// for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
// for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
// m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false;
// }
// }
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
m_GridManager.GetTileAtIndex(x, y)->Update(m_pCamera);
if (m_GridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_MousePos)) {
m_pSelectedTile = m_GridManager.GetTileAtIndex(x, y);
//selectedTile->m_Hightlight = true;
}
}
}
for (Building building : m_Buildings) {
building.Update(elapsedSec);
}
if (m_pSelectedTile != nullptr) {
if (utils::isMouseDown(SDL_BUTTON_LEFT)) {
m_pSelectedTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
}
}
m_Player.Update(elapsedSec, *this);
//Move the camera when the player gets to the edge
if(m_FollowPlayer) {
Vector2f playerPos = m_Player.GetPosition();
Vector2f newCameraPos = m_pCamera->GetPosition();
if (playerPos.x < newCameraPos.x + 50) {
newCameraPos.x = playerPos.x - 50;
}
if (playerPos.x > newCameraPos.x + m_Viewport.width - 100) {
newCameraPos.x = playerPos.x - m_Viewport.width + 100;
}
if (playerPos.y < newCameraPos.y + 50) {
newCameraPos.y = playerPos.y - 50;
}
if (playerPos.y > newCameraPos.y + m_Viewport.height - 100) {
newCameraPos.y = playerPos.y - m_Viewport.height + 100;
}
m_pCamera->SetPosition(newCameraPos);
}
Screen* screen = m_ScreenManager->GetCurrentScreen();
if (screen != nullptr) {
screen->Update(elapsedSec);
}
m_MainScreen->Update(elapsedSec);
//Vector2f playerPos = m_player.GetPosition();
//Vector2f newCameraPos = playerPos;
//m_pCamera->SetPosition(newCameraPos);
//place the player in the center of the camera
//m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
}
void WorldLevel::Draw() const {
m_pCamera->BeginRendering();
// m_topCover->Draw(Vector2f{-850,-70} );
m_topCover->Draw(Rectf{-850, -70, 850, -70 + 32}, Rectf{0, 0, WORLD_WIDTH * 50, 32});
for (Collision::CollisionRect rect : m_Rects) {
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
}
utils::SetColor(Colors::WHITE);
utils::FillEllipse(m_MousePos, 2, 2);
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
m_GridManager.GetTileAtIndex(x, y)->Draw();
}
}
utils::SetColor(Colors::MAGENTA);
utils::FillEllipse(-5, -5, 5, 5);
if (m_pSelectedTile != nullptr) {
m_pSelectedTile->Draw();
}
for(Building building : m_Buildings) {
building.Draw();
}
m_Player.Draw();
utils::SetColor(Colors::GREEN);
utils::DrawArrow(Vector2f{0, 0}, m_MousePos);
m_pCamera->EndRendering();
utils::FillRect(utils::GetMousePos(), 10, 10);
utils::DrawRect(50, 50, m_Viewport.width - 100, m_Viewport.height - 100);
const Screen* screen = m_ScreenManager->GetCurrentScreen();
if (screen != nullptr) {
screen->Draw();
}
m_MainScreen->Draw();
}
void WorldLevel::MouseMove(const Vector2f& mousePos) {
m_MousePos = mousePos;
}
void WorldLevel::ProcessImGui() {
ImGui::Begin("Selected Tile");
std::string tileType = "None";
if (m_pSelectedTile != nullptr) {
switch (m_pSelectedTile->GetTileType()->getType()) {
case GroundTileTypes::Air:
tileType = "Air";
break;
case GroundTileTypes::Dirt:
tileType = "Dirt";
break;
case GroundTileTypes::Iron:
tileType = "Iron";
break;
case GroundTileTypes::Hard:
tileType = "Hard";
break;
case GroundTileTypes::Stone:
tileType = "Stone";
break;
default:
tileType = "Unknown";
break;
}
}
ImGui::Text("Selected Tile: %s", tileType.c_str());
ImGui::End();
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("Properties")) {
if (ImGui::MenuItem("TextureManager Info")) {
m_ShowTextureManagerWindow = !m_ShowTextureManagerWindow;
}
if (ImGui::MenuItem("Camera Info")) {
m_ShowCameraWindow = !m_ShowCameraWindow;
}
if (ImGui::MenuItem("Player Info")) {
m_ShowPlayerInfo = !m_ShowPlayerInfo;
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Screens")) {
if (ImGui::MenuItem("Open Fuel screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_FuelScreen);
}
if (ImGui::MenuItem("Open Sell screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_SellScreen);
}
if (ImGui::MenuItem("Close Screen")) {
ScreenManager::GetInstance()->CloseScreen();
}
ImGui::EndMenu();
}
const Vector2f screenPos = utils::GetMousePos();
const std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")";
if (ImGui::BeginMenu(mousePos.c_str())) {
ImGui::EndMenu();
}
if (ImGui::BeginMenu(std::to_string(m_Fps).c_str())) {
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
if (m_ShowTextureManagerWindow) {
ImGui::Begin("Texture Manager", &m_ShowTextureManagerWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Texture loading Count:");
ImGui::SameLine();
ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), std::to_string(Texture::m_TextureCounter).c_str());
ImGui::End();
}
if (m_ShowCameraWindow) {
ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
ImGui::Text("Camera Scale: %f", m_pCamera->GetScale());
ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
if (ImGui::Button("Reset Camera")) {
m_pCamera->SetPosition(Vector2f { -m_Viewport.width / 2, -m_Viewport.height / 2 });
m_pCamera->SetScale(1.0f);
}
ImGui::Checkbox("Follow Player", &m_FollowPlayer);
ImGui::End();
}
if (m_ShowPlayerInfo) {
ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Player Position: (%f, %f)", m_Player.GetPosition().x, m_Player.GetPosition().y);
ImGui::Text("Player Velocity: (%f, %f)", m_Player.GetVelocity().x, m_Player.GetVelocity().y);
ImGui::End();
m_Player.ProcessImGui();
}
}
WorldGridManager& WorldLevel::GetGridManager() {
return m_GridManager;
}