Files
dae16-VerhulstBram-GameProject/Engine/Vector2f.cpp
2024-02-27 10:10:02 +01:00

236 lines
4.1 KiB
C++

#include "base.h"
#include <cmath>
#include <string>
#include <iostream>
#include <sstream>
#include <iomanip>
#include "Vector2f.h"
//-----------------------------------------------------------------
// Vector2f Constructors
//-----------------------------------------------------------------
Vector2f::Vector2f( )
:Vector2f{ 0.0f, 0.0f }
{
}
Vector2f::Vector2f( float x, float y )
: x{ x }
, y{ y }
{
}
Vector2f::Vector2f( const Point2f& fromPoint, const Point2f& tillPoint )
: Vector2f{ tillPoint.x - fromPoint.x, tillPoint.y - fromPoint.y }
{
}
Vector2f::Vector2f(const Point2f & point)
: Vector2f{ Point2f{ 0.0f, 0.0f }, point }
{
}
// -------------------------
// Methods
// -------------------------
bool Vector2f::Equals(const Vector2f& other, float epsilon) const
{
return ( abs(x - other.x) < epsilon ) && ( abs(y - other.y) < epsilon );
}
Point2f Vector2f::ToPoint2f() const
{
return Point2f{ x, y };
}
float Vector2f::DotProduct(const Vector2f& other) const
{
return x * other.x + y * other.y;
}
float Vector2f::CrossProduct(const Vector2f& other) const
{
return x * other.y - y * other.x;
}
std::string Vector2f::ToString() const
{
std::stringstream buffer;
buffer << std::fixed;
buffer << std::setprecision( 2 );
buffer << "Vector2f(" << x << ", " << y << ")";
return buffer.str();
}
float Vector2f::Norm() const
{
return Length();
}
float Vector2f::Length() const
{
return sqrt( x * x + y * y );
}
float Vector2f::SquaredLength() const
{
return x * x + y * y;
}
float Vector2f::AngleWith(const Vector2f& other) const
{
//https://stackoverflow.com/questions/21483999/using-atan2-to-find-angle-between-two-vectors
// not calling dot and cross functions to prevent the overhead
return atan2(x * other.y - other.x * y, x * other.x + y * other.y);
}
Vector2f Vector2f::Normalized(float epsilon) const
{
float length{ Length( ) };
if ( length < epsilon )
{
return Vector2f{ 0, 0 };
}
else
{
return Vector2f{ x / length, y / length };
}
}
Vector2f Vector2f::Orthogonal() const
{
return Vector2f{ -y, x };
}
Vector2f Vector2f::Reflect( const Vector2f& surfaceNormal ) const
{
return (*this) - 2 * ( this->DotProduct( surfaceNormal ) * surfaceNormal );
}
void Vector2f::Set(float newX, float newY)
{
x = newX;
y = newY;
}
// -------------------------
// Member operators
// -------------------------
Vector2f Vector2f::operator-( ) const
{
return Vector2f{ -x, -y };
}
Vector2f Vector2f::operator+ ( ) const
{
return Vector2f{ x, y };
}
Vector2f& Vector2f::operator*=(float rhs)
{
x *= rhs;
y *= rhs;
return *this;
}
Vector2f& Vector2f::operator/=(float rhs)
{
*this *= 1 / rhs;
return *this;
}
Vector2f& Vector2f::operator+=(const Vector2f& rhs)
{
x += rhs.x;
y += rhs.y;
return *this;
}
Vector2f& Vector2f::operator-=(const Vector2f& rhs)
{
*this += -rhs;
return *this;
}
Vector2f::operator Point2f()
{
return Point2f{ x,y };
}
// -------------------------
// Non-member operators
// -------------------------
Vector2f operator*( float lhs, Vector2f rhs )
{
return rhs *= lhs;
}
Vector2f operator*( Vector2f lhs, float rhs )
{
return lhs *= rhs;
}
Vector2f operator/( Vector2f lhs, float rhs )
{
return lhs *= (1 / rhs);
}
Vector2f operator+( Vector2f lhs, const Vector2f& rhs )
{
return lhs += rhs;
}
Vector2f operator-( Vector2f lhs, const Vector2f& rhs )
{
return lhs += -rhs;
}
bool operator==( const Vector2f& lhs, const Vector2f& rhs )
{
return ( lhs.Equals( rhs ) );
}
bool operator!=( const Vector2f& lhs, const Vector2f& rhs )
{
return !( lhs == rhs );
}
std::ostream& operator<< ( std::ostream& lhs, const Vector2f& rhs )
{
lhs << rhs.ToString( );
return lhs;
}
// Point2f related operators
Point2f& operator+=(Point2f& lhs, const Vector2f& rhs)
{
lhs.x += rhs.x;
lhs.y += rhs.y;
return lhs;
}
Point2f operator+(Point2f lhs, const Vector2f& rhs)
{
lhs += rhs;
return lhs;
}
Point2f& operator-=(Point2f& lhs, const Vector2f& rhs)
{
lhs.x -= rhs.x;
lhs.y -= rhs.y;
return lhs;
}
Point2f operator-(Point2f lhs, const Vector2f& rhs)
{
lhs -= rhs;
return lhs;
}
Vector2f operator-(const Point2f& lhs, const Point2f& rhs)
{
Vector2f v{ lhs.x - rhs.x, lhs.y - rhs.y };
return v;
}