Files
dae16-VerhulstBram-GameProject/Game/Camera.cpp

24 lines
635 B
C++

#include "pch.h"
#include "Camera.h"
Camera::Camera() : m_Position { 0, 0 }, m_Scale { 1.0f } {
}
Camera::Camera(const Point2f& position, const float scale) : m_Position { position }, m_Scale { scale } {
}
Camera::~Camera() {
}
void Camera::BeginRendering() const {
glPushMatrix();
glTranslatef(m_Position.x, m_Position.y, 0);
glScalef(m_Scale, m_Scale, 1);
}
void Camera::EndRendering() const {
glPopMatrix();
}
Point2f Camera::TransformMouse(const Point2f& mousePos) const {
const Point2f translatedPosition = Point2f{ mousePos.x - m_Position.x, Viewport.height - mousePos.y - m_Position.y};
return translatedPosition;
}