Files
dae16-VerhulstBram-GameProject/Game/Camera.h

28 lines
621 B
C++

#pragma once
class Camera
{
public:
Camera( );
Camera( const Point2f& position, float scale = 1);
virtual ~Camera();
void SetPosition( const Point2f& position ) { m_Position = position; }
void SetScale( const float scale ) { m_Scale = scale; }
const Point2f& GetPosition( ) const { return m_Position; }
float GetScale( ) const { return m_Scale; }
void BeginRendering() const;
void EndRendering() const;
Point2f TransformMouse (const Point2f& mousePos) const;
Rectf Viewport = Rectf{ 0, 0, 846.f, 500.f };
//TODO: Remove this and make it some static
private:
Point2f m_Position;
float m_Scale;
};