mirror of
https://github.com/HowestDAE/dae16-VerhulstBram.git
synced 2025-12-15 13:21:48 +01:00
159 lines
4.7 KiB
C++
159 lines
4.7 KiB
C++
#include <imgui.h>
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#include "pch.h"
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#include "WorldLevel.h"
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#include <algorithm>
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#include <iostream>
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#include <ostream>
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#include "Collision.h"
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#include "colors.h"
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#include "utils.h"
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WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
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Level(camera),
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m_player(Player { Point2f { 0, 100 } }),
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m_mousePos { 0, 0 },
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m_viewport(viewport)
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{
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// The grid is 34 x 50 big, the top center is 0,0 in world coords
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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int actualX = x - WORLD_WIDTH / 2;
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m_worldTiles[x][y] = new WorldTile{ Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT}, GroundTileTypes::Dirt, TextureManager::GetInstance()};
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}
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}
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}
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WorldLevel::~WorldLevel() {
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//delete m_pTextTexture;
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}
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void WorldLevel::Update(float elapsedSec) {
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int mouseX, mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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m_mousePos = Point2f{ float(mouseX), float(mouseY) };
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m_mousePos = m_pCamera->TransformMouse(m_mousePos);
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//m_player.Update(elapsedSec, *this);
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WorldTile* selectedTile{ nullptr };
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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if(m_worldTiles[x][y]->GetCollisionRect().Contains(m_mousePos)) {
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selectedTile = m_worldTiles[x][y];
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}
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}
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}
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if(selectedTile != nullptr) {
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if(utils::isMouseDown(SDL_BUTTON_LEFT)) {
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selectedTile->SetTileType(GroundTileTypes::Air);
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}
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}
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m_player.Update(elapsedSec, *this);
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}
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void WorldLevel::Draw() const {
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m_pCamera->BeginRendering();
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for (Collision::CollisionRect rect : m_Rects) {
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utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
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}
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Point2f RayPoint = Point2f{m_pCamera->Viewport.width, m_pCamera->Viewport.height};
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Point2f RayDir = Point2f{m_mousePos.x - RayPoint.x, m_mousePos.y - RayPoint.y};
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utils::SetColor(Colors::WHITE);
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utils::DrawLine(RayPoint, m_mousePos);
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utils::FillEllipse(m_mousePos, 20, 20);
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for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
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for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
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m_worldTiles[x][y]->Draw();
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}
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}
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//loop over worldtiles
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for (int x { 0 }; x < WORLD_WIDTH; ++x) {
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for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
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if(m_worldTiles[x][y]->GetTileType() == GroundTileTypes::Dirt) {
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Collision::CollisionRect rect = m_worldTiles[x][y]->GetCollisionRect().getCollisionRect();
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utils::SetColor(Colors::GREEN);
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utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
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}
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}
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}
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utils::SetColor(Colors::MAGENTA);
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utils::FillEllipse(0, 0, 5, 5);
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m_player.Draw();
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m_pCamera->EndRendering();
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}
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void WorldLevel::MouseMove(const Point2f& mousePos) {
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m_mousePos = mousePos;
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}
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void WorldLevel::ProcessImGui() {
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if (ImGui::BeginMainMenuBar()) {
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if (ImGui::BeginMenu("Properties")) {
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if (ImGui::MenuItem("TextureManager Info")) {
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m_ShowTextureManagerWindow = !m_ShowTextureManagerWindow;
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}
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if (ImGui::MenuItem("Camera Info")) {
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m_ShowCameraWindow = !m_ShowCameraWindow;
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}
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if(ImGui::MenuItem("Player Info")) {
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m_ShowPlayerInfo = !m_ShowPlayerInfo;
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}
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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if(m_ShowTextureManagerWindow) {
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ImGui::Begin("Texture Manager", &m_ShowTextureManagerWindow, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Texture loading Count:");
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ImGui::SameLine();
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ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), std::to_string(Texture::m_TextureCounter).c_str());
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ImGui::End();
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}
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if(m_ShowCameraWindow) {
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ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
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if(ImGui::Button("Reset Camera")) {
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m_pCamera->SetPosition(Point2f{m_viewport.width / 2, m_viewport.height / 2});
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}
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ImGui::End();
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}
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if(m_ShowPlayerInfo) {
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ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y);
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ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y);
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//PLAYER COLLISIONS
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ImGui::Text("Player Collisions:");
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// for (std::pair<Collision::CollisionDirection, Collision::CollisionRect*> contact : m_player.GetContactMap()) {
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// ImGui::Text("Direction: %d", contact.first);
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// ImGui::Text("Position: (%f, %f)", contact.second->pos.x, contact.second->pos.y);
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// ImGui::Text("Size: (%f, %f)", contact.second->size.x, contact.second->size.y);
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// }
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ImGui::End();
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}
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}
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WorldTile* WorldLevel::GetTileAt(const Point2f& pos) const {
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return m_worldTiles[pos.x][pos.y];
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}
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void WorldLevel::SetTileAt(const Point2f& pos, WorldTile* tile) {
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}
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std::array<std::array<WorldTile*, WorldLevel::WORLD_WIDTH>, WorldLevel::WORLD_HEIGHT> WorldLevel::GetAllTiles() const {
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return m_worldTiles;
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}
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