Files
dae16-VerhulstBram-GameProject/Game/WorldTile.cpp
Bram Verhulst 39c744ba79 Add Imgui, Add TextureManager
From 1.1k texture loads to 5
2024-03-18 12:22:56 +01:00

28 lines
905 B
C++

#include "pch.h"
#include "WorldTile.h"
#include "TextureManager.h"
#include "utils.h"
WorldTile::WorldTile() {
}
WorldTile::WorldTile(const Point2f& position, GroundTileTypes groundTileType, TextureManager* pTextureManager) : m_Position { position }, m_GroundTileType { groundTileType } {
const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
// m_pTexture = new Texture(dirtPath);
m_pTexture = pTextureManager->GetTexture(dirtPath);
}
WorldTile::~WorldTile() {
delete m_pTexture;
}
void WorldTile::Draw() const {
if (m_GroundTileType != GroundTileTypes::Air) {
m_pTexture->Draw(m_Position);
//utils::SetColor(Color4f{ 0.5f, 0.5f, 0.5f, 1.0f});
//utils::FillRect(m_Position.x, m_Position.y, 50, 50);
}
}
Collision::TileCollisionRect WorldTile::GetCollisionRect() {
return Collision::TileCollisionRect{ m_Position, GetSize(), (this)};
}