Files
dae16-VerhulstBram-GameProject/Game/Particle/Particle.h
2024-05-09 13:50:52 +02:00

21 lines
375 B
C++

#pragma once
#include "Texture.h"
class Particle {
public:
Particle() = default;
Particle(const Vector2f& pos, const Vector2f& velocity,float lifetime, Texture* pTexture);
void Update(float elapsedSec);
void Draw() const;
bool IsDead() const;
private:
Vector2f m_Position;
Vector2f m_Velocity;
Vector2f m_Acceleration;
float m_LifeTime;
Texture* m_pTexture;
};